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OrdinaryMagician
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vkdoom_m
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df6a50872d
vkdoom_m
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src
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hwrenderer
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Christoph Oelckers
df6a50872d
Merge branch 'master' of
https://github.com/coelckers/gzdoom
2018-05-22 21:36:52 +02:00
..
data
- make the vertex buffer accessible from the hwrenderer code.
2018-05-22 18:48:10 +02:00
dynlights
- gl_system.h as well, in particular this has no place in hw_* files.
2018-05-16 23:34:52 +02:00
postprocessing
- moved the postprocessing CVARs to hwrenderer.
2018-05-17 20:51:42 +02:00
scene
Merge branch 'master' of
https://github.com/coelckers/gzdoom
2018-05-22 21:36:52 +02:00
textures
- avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them
2018-05-21 17:52:03 +02:00
utility
- fixed portal benchmarking and added separate output for 2D and finishing the main scene.
2018-05-13 09:48:19 +02:00