vkdoom_m/src/hwrenderer
2018-05-22 21:36:52 +02:00
..
data - make the vertex buffer accessible from the hwrenderer code. 2018-05-22 18:48:10 +02:00
dynlights - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
postprocessing - moved the postprocessing CVARs to hwrenderer. 2018-05-17 20:51:42 +02:00
scene Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-05-22 21:36:52 +02:00
textures - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00
utility - fixed portal benchmarking and added separate output for 2D and finishing the main scene. 2018-05-13 09:48:19 +02:00