- Changed PoisonCloud and Lightning special treatment in P_DamageMobj to use damage types instead to keep dependencies on specific actor types out of the main engine code. - Added Korax DECORATE conversion by Gez and a few others by Karate Chris. SVN r1130 (trunk) |
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| .. | ||
| sources | ||
| static | ||
| CMakeLists.txt | ||
| dehsupp.lmp | ||
| wadsrc.vcproj | ||