vkdoom_m/src/hwrenderer/dynlights
2018-05-03 21:27:45 +02:00
..
hw_aabbtree.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
hw_aabbtree.h Fixed compilation of non-Windows targets 2018-04-29 16:12:33 +03:00
hw_dynlightdata.cpp - moved the global 'no dynamic lights' variable to FLevelLocals so that it is outside renderer specific data. 2018-05-03 21:27:45 +02:00
hw_dynlightdata.h - moved the global 'no dynamic lights' variable to FLevelLocals so that it is outside renderer specific data. 2018-05-03 21:27:45 +02:00
hw_shadowmap.cpp - moved gl_spritelight out of gl/. This required a few more changes: 2018-04-29 11:00:34 +02:00
hw_shadowmap.h Fixed compilation of non-Windows targets 2018-04-29 16:12:33 +03:00