The sound sequence code used S_GetSoundPlayingInfo incorrectly, so let it check for a valid sound ID first to restore the old behavior. |
||
|---|---|---|
| .. | ||
| s_advsound.cpp | ||
| s_doomsound.cpp | ||
| s_doomsound.h | ||
| s_sndseq.cpp | ||
| s_sndseq.h | ||
| s_sound.h | ||
The sound sequence code used S_GetSoundPlayingInfo incorrectly, so let it check for a valid sound ID first to restore the old behavior. |
||
|---|---|---|
| .. | ||
| s_advsound.cpp | ||
| s_doomsound.cpp | ||
| s_doomsound.h | ||
| s_sndseq.cpp | ||
| s_sndseq.h | ||
| s_sound.h | ||