This was to resolve some circular dependencies with the portal code. The most notable changees: * FTextureID was moved from textures.h to doomtype.h because it is frequently needed in files that don't want to do anything with actual textures. * split off the parts from p_maputl into a separate header. * consolidated all blockmap related data into p_blockmap.h * split off the polyobject parts into po_man.h |
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|---|---|---|
| .. | ||
| a_chicken.cpp | ||
| a_dsparil.cpp | ||
| a_hereticartifacts.cpp | ||
| a_hereticimp.cpp | ||
| a_hereticmisc.cpp | ||
| a_hereticweaps.cpp | ||
| a_ironlich.cpp | ||
| a_knight.cpp | ||
| a_wizard.cpp | ||