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a_dynlightdata.cpp
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add shadowMinQuality property and gl_light_shadow_max_quality CVar
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2025-01-03 07:30:54 +01:00 |
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colormaps.cpp
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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colormaps.h
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- moved EColorManipulation into the backend.
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2021-03-13 12:21:07 +01:00 |
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gldefs.cpp
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implement per-map shaders
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2025-01-11 11:23:42 +01:00 |
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models.cpp
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Merge branch 'master' of https://github.com/ZDoom/gzdoom
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2024-09-27 23:52:20 +08:00 |
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models.h
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ActorModelData cleanup in preparation for decoupled model animations
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2023-11-20 22:08:33 -05:00 |
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portalgroups.cpp
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addressed a few things pointed out by static analysis
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2024-01-07 08:46:47 +01:00 |
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r_canvastexture.cpp
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yet even more GetChars calls added.
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2023-10-07 23:29:24 +02:00 |
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r_canvastexture.h
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Move TexMan.GetCanvas and GetTextureCanvas to common
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2022-07-25 18:50:16 +02:00 |
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r_interpolate.cpp
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Stop interpolators constantly force updating mesh
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2024-12-14 06:08:49 +08:00 |
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r_interpolate.h
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- made TObjPtr as trivial as possible.
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2022-06-06 15:19:31 +02:00 |
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r_sections.cpp
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- use uniform buffers for dynamic lights everywhere.
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2023-02-18 12:22:26 +01:00 |
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r_sections.h
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
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r_translate.cpp
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
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r_translate.h
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serialize the remap data of custom translations defined at run time.
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2023-11-19 12:44:22 +01:00 |
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r_vanillatrans.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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r_vanillatrans.h
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Add missing include guards
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2023-05-29 07:35:26 +02:00 |
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sprites.cpp
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
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sprites.h
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- reverted AActor::scale to a DVector2.
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2022-07-11 12:20:34 +02:00 |
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v_palette.cpp
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
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v_palette.h
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- cleanup of 2D code.
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2020-04-11 20:20:58 +02:00 |
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voxeldef.cpp
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Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
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2024-06-21 08:17:54 -03:00 |