| .. |
|
bots
|
Added PlayerRespawning event
|
2025-02-14 03:49:56 -05:00 |
|
fragglescript
|
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
|
2025-01-04 11:27:21 -05:00 |
|
mapthinkers
|
Reworked FRandom constructors
|
2024-11-15 23:56:23 -03:00 |
|
a_action.cpp
|
- made TObjPtr as trivial as possible.
|
2022-06-06 15:19:31 +02:00 |
|
a_corona.cpp
|
- disable the native part of coronas as well.
|
2022-10-20 07:50:53 +02:00 |
|
a_corona.h
|
- disable the native part of coronas as well.
|
2022-10-20 07:50:53 +02:00 |
|
a_decals.cpp
|
New "Translatable" property in DECALDEF which is just an alias for "OpaqueBlood" to reflect its general use, and also to support the new translation parameter of A_SprayDecal. "OpaqueBlood" should be considered deprecated. Note that specifying a translation directly in the DECALDEF will be added in future, in another commit.
|
2025-01-30 13:32:18 -03:00 |
|
a_dynlight.cpp
|
Reworked FRandom constructors
|
2024-11-15 23:56:23 -03:00 |
|
a_dynlight.h
|
- disable implicit conversions from float to TAngle
|
2022-08-26 18:01:26 +02:00 |
|
a_flashfader.cpp
|
- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
|
2020-04-11 20:20:53 +02:00 |
|
a_morph.cpp
|
Reapply "Improvements to death and cheat handling"
|
2024-04-20 01:15:46 -04:00 |
|
a_morph.h
|
Reapply "Improvements to death and cheat handling"
|
2024-04-20 01:15:46 -04:00 |
|
a_pickups.cpp
|
StringTable cleanup and improvements
|
2024-04-21 10:34:44 +02:00 |
|
a_pickups.h
|
|
|
|
a_sharedglobal.h
|
Added translation argument for A_SprayDecal
|
2025-01-30 13:32:18 -03:00 |
|
a_specialspot.cpp
|
Reworked FRandom constructors
|
2024-11-15 23:56:23 -03:00 |
|
a_specialspot.h
|
|
|
|
actionspecials.h
|
- fixed. Boom's generalized crushers must stop 8 units above the floor
|
2023-09-15 00:35:20 +02:00 |
|
actor.h
|
Improve Behavior Tick() behavior
|
2025-02-20 04:12:46 -03:00 |
|
actorinlines.h
|
Added FloatBobFactor
|
2024-09-29 16:08:02 -04:00 |
|
actorptrselect.cpp
|
|
|
|
actorptrselect.h
|
|
|
|
d_player.h
|
Fixed angleOffsetTargets not being initialized
|
2024-11-27 22:36:38 -05:00 |
|
dthinker.cpp
|
Updated VisualThinker render linkage
|
2025-01-13 19:26:05 -05:00 |
|
dthinker.h
|
- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
|
2022-10-20 17:12:43 +02:00 |
|
p_3dfloors.cpp
|
Re-added sector damage for non-players. (#2773)
|
2024-10-20 07:51:36 -04:00 |
|
p_3dfloors.h
|
Re-added sector damage for non-players. (#2773)
|
2024-10-20 07:51:36 -04:00 |
|
p_3dmidtex.cpp
|
Add bounds checking to GetMidTexturePosition, add assert to P_GetMidTexturePosition
|
2024-10-05 23:03:05 -03:00 |
|
p_3dmidtex.h
|
|
|
|
p_acs.cpp
|
allow optionally skipping initial wipe in in-game intermissions
|
2025-02-07 20:17:54 -03:00 |
|
p_acs.h
|
- put the entire filesystem code into a namespace and created some subdirectories.
|
2023-08-22 22:54:54 +02:00 |
|
p_actionfunctions.cpp
|
more misc animation fixes
|
2025-02-04 18:08:30 -03:00 |
|
p_checkposition.h
|
|
|
|
p_destructible.cpp
|
Updated explosion distances from int -> double
|
2024-03-28 15:48:35 -04:00 |
|
p_destructible.h
|
Updated explosion distances from int -> double
|
2024-03-28 15:48:35 -04:00 |
|
p_effect.cpp
|
Improvements for VisualThinkers
|
2025-01-24 22:53:19 -05:00 |
|
p_effect.h
|
Add a particle flag to allow user shaders on the sprites
|
2025-01-29 17:00:12 -03:00 |
|
p_enemy.cpp
|
fix A_DoChase using the wrong type in non-jit
|
2025-02-01 10:45:26 -03:00 |
|
p_enemy.h
|
- disable implicit conversions from float to TAngle
|
2022-08-26 18:01:26 +02:00 |
|
p_interaction.cpp
|
Fix damage being skipped for spectral puffs
|
2024-12-16 17:12:25 -03:00 |
|
p_linetracedata.h
|
|
|
|
p_linkedsectors.cpp
|
- removed most templates.h includes.
|
2021-10-30 10:49:12 +02:00 |
|
p_lnspec.cpp
|
Reworked FRandom constructors
|
2024-11-15 23:56:23 -03:00 |
|
p_lnspec.h
|
Exported thing activation function
|
2025-01-14 02:21:50 -05:00 |
|
p_local.h
|
Fixed WalkStepTics & RunStepTics in terrain parser
|
2024-10-14 03:47:02 -04:00 |
|
p_map.cpp
|
Added is3DFloor parameter to SpecialBounceHit
|
2025-02-11 20:49:39 -03:00 |
|
p_maputl.cpp
|
Added some null pointer checks to prevent crashes.
|
2023-08-31 19:51:06 +02:00 |
|
p_maputl.h
|
Backend update from Raze.
|
2023-10-07 18:42:24 +02:00 |
|
p_mobj.cpp
|
Added behavior iterator for Actors
|
2025-02-20 04:12:46 -03:00 |
|
p_pspr.cpp
|
Fixed A_OverlayPivotAlign using bitwise or instead of assigning
|
2024-04-18 01:08:46 -03:00 |
|
p_pspr.h
|
use FTranslationID in all places where strict type checking is needed.
|
2023-11-09 23:04:10 +01:00 |
|
p_secnodes.cpp
|
Backend update from Raze.
|
2023-10-07 18:42:24 +02:00 |
|
p_sectors.cpp
|
Improved "respawn where died" functionality (#2831)
|
2024-11-24 09:44:47 -05:00 |
|
p_sight.cpp
|
Reworked FRandom constructors
|
2024-11-15 23:56:23 -03:00 |
|
p_spec.cpp
|
Reworked FRandom constructors
|
2024-11-15 23:56:23 -03:00 |
|
p_spec.h
|
Re-added sector damage for non-players. (#2773)
|
2024-10-20 07:51:36 -04:00 |
|
p_switch.cpp
|
Reworked FRandom constructors
|
2024-11-15 23:56:23 -03:00 |
|
p_tags.cpp
|
- fixed several line ID functions accessing the sector tag array.
|
2023-09-10 11:45:23 +02:00 |
|
p_tags.h
|
add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID
|
2023-08-02 00:41:10 -04:00 |
|
p_teleport.cpp
|
Reworked FRandom constructors
|
2024-11-15 23:56:23 -03:00 |
|
p_things.cpp
|
Reworked FRandom constructors
|
2024-11-15 23:56:23 -03:00 |
|
p_trace.cpp
|
Bandaid fix for 3D floor collision detection in traces
|
2024-11-26 03:43:52 -05:00 |
|
p_trace.h
|
Isometric Mode and Robin (#2618)
|
2024-08-11 10:04:40 -04:00 |
|
p_user.cpp
|
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
|
2025-01-04 11:27:21 -05:00 |
|
p_visualthinker.h
|
Improvements for VisualThinkers
|
2025-01-24 22:53:19 -05:00 |
|
po_man.cpp
|
Backend update from Raze.
|
2023-10-07 18:42:24 +02:00 |
|
po_man.h
|
|
|
|
portal.cpp
|
Exported LinePortals
|
2023-01-15 22:01:37 +01:00 |
|
portal.h
|
- fixed a few warnings pointed out by GCC.
|
2023-03-26 10:35:33 +02:00 |
|
shadowinlines.h
|
Reworked FRandom constructors
|
2024-11-15 23:56:23 -03:00 |
|
statnums.h
|
- rename ZSprites to VisualThinkers
|
2023-11-22 12:11:57 -05:00 |