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2d
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use FTranslationID in the 2D code.
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2023-11-09 23:04:11 +01:00 |
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audio
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do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume.
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2023-12-28 17:10:33 +01:00 |
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console
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- fix nullptr dereference
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2023-12-11 08:00:23 +01:00 |
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cutscenes
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cleaned up some redundant file reads and fixed file opening in the movie player.
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2023-12-14 17:22:31 +01:00 |
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engine
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Create initial error and netstart windows
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2024-01-02 16:55:17 +01:00 |
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filesystem
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fixed loading of 7z files.
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2024-01-02 20:50:45 +01:00 |
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fonts
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
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menu
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implement the different reader types.
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2023-12-14 17:22:32 +01:00 |
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models
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warnings and debug code cleanup
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2023-12-26 22:16:21 +01:00 |
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objects
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ActorModelData cleanup in preparation for decoupled model animations
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2023-11-20 22:08:33 -05:00 |
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platform
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remove old GTK-based Linux picker dialog.
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2024-01-02 21:30:28 +01:00 |
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rendering
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convert more files to UTF-8.
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2024-01-02 21:54:29 +01:00 |
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scripting
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fixed bad comment with non-UTF-8 extended character which MSVC warns about when compiling with /utf-8
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2024-01-02 21:05:31 +01:00 |
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startscreen
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yet even more GetChars calls added.
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2023-10-07 23:29:24 +02:00 |
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statusbar
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
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textures
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convert more files to UTF-8.
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2024-01-02 21:54:29 +01:00 |
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thirdparty
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convert more files to UTF-8.
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2024-01-02 21:54:29 +01:00 |
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utility
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fixed alternative parts of vectors.h
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2023-12-21 22:11:53 +01:00 |
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widgets
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use a more complete font did some primitive font substitution logic.
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2024-01-02 18:58:39 +01:00 |