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common
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Create DoomLevelMeshSurface
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2023-09-02 13:24:04 +02:00 |
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console
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Use a custom naming convention for VKDoom-only stuff
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2023-08-21 18:52:05 +02:00 |
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g_statusbar
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Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
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2023-08-22 09:09:51 +08:00 |
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gamedata
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Namespace fixes
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2023-09-02 13:09:57 +02:00 |
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intermission
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- removed the string constructors from FSoundID.
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2022-11-24 23:52:52 +01:00 |
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maploader
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Move surface linking into DoomLevelMesh
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2023-09-01 00:13:22 +02:00 |
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menu
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Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
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2023-08-22 09:09:51 +08:00 |
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playsim
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Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
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2023-08-22 09:09:51 +08:00 |
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posix
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Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023
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2023-07-12 20:51:41 +08:00 |
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r_data
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Merge remote-tracking branch 'remotes/origin/gzd_staging'
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2023-08-31 08:37:25 +08:00 |
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rendering
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Create DoomLevelMeshSurface
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2023-09-02 13:24:04 +02:00 |
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scripting
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Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
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2023-08-22 09:09:51 +08:00 |
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sound
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- cleaned i_music.h off external dependencies.
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2023-06-17 09:49:15 +02:00 |
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utility/nodebuilder
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- fixed several warnings emitted by Clang.
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2023-04-21 00:41:19 +08:00 |
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win32
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Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023
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2023-07-12 20:51:41 +08:00 |
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am_map.cpp
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Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
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2023-08-22 09:09:51 +08:00 |
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am_map.h
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- made the automap an object.
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2019-01-26 15:21:20 +01:00 |
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announcer.h
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bbannouncer.cpp
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- final update of menu code from Raze.
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2020-10-16 22:57:30 +02:00 |
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CMakeLists.txt
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Add bounds.cpp from ZDRay
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2023-08-31 22:57:56 +02:00 |
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ct_chat.cpp
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- eliminated several pointless string copies in network code.
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2023-08-12 10:56:34 +02:00 |
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d_anonstats.cpp
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build: unbreak compilation on Linux
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2022-11-05 19:48:46 -04:00 |
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d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
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d_defcvars.cpp
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Remove OpenGL and OpenGL ES backends
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2023-03-16 22:09:19 +01:00 |
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d_defcvars.h
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Add missing include guards
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2023-05-29 07:35:26 +02:00 |
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d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
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d_iwad.cpp
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- uncouple the file system from the engine's Printf function.
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2023-08-17 21:36:22 +02:00 |
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d_main.cpp
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Initialize lightmap texture in SetLevelMesh
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2023-09-01 00:03:18 +02:00 |
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d_main.h
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- added a compile option to fully disable the software renderer.
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2022-11-08 11:24:35 +01:00 |
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d_net.cpp
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- eliminated several pointless string copies in network code.
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2023-08-12 10:56:34 +02:00 |
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d_net.h
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
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d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-04-21 00:41:20 +08:00 |
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d_netinfo.cpp
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- made D_WriteUserInfoStrings memory safe.
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2023-04-21 00:41:20 +08:00 |
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d_protocol.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
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d_protocol.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |
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doomdata.h
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- fixed several scale related floating point conversion warnings.
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2022-06-15 22:15:36 +02:00 |
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doomdef.h
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Add Voodoo Zombie Compatflag
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2023-05-14 08:14:47 +02:00 |
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doomstat.cpp
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
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doomstat.h
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Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
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2023-01-08 19:10:49 +08:00 |
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doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
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empty.cpp
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events.cpp
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Added OnEngineInitialize() for static event handlers
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2023-01-25 17:41:48 -05:00 |
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events.h
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Added OnEngineInitialize() for static event handlers
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2023-01-25 17:41:48 -05:00 |
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g_cvars.cpp
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Change more default settings
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2023-03-19 04:35:27 +08:00 |
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g_cvars.h
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- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
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2019-01-31 02:05:16 +01:00 |
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g_dumpinfo.cpp
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CCMD listmaps: Colorize maps loaded from pwads in blue text
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2023-01-14 07:58:16 +01:00 |
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g_game.cpp
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Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
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2023-08-22 09:09:51 +08:00 |
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g_game.h
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CMakeLists upgrade to 3.16 and cleanup
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2023-08-14 19:30:50 +02:00 |
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g_hub.cpp
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
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g_hub.h
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- fixed missing declaration
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2019-01-29 02:17:25 +01:00 |
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g_level.cpp
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Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
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2023-08-22 09:09:51 +08:00 |
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g_level.h
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Add CHANGELEVEL_NOAUTOSAVE flag to ChangeLevel to allow scripted level-switching to bypass autosaving
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2023-07-15 19:25:55 +02:00 |
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g_levellocals.h
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Initialize lightmap texture in SetLevelMesh
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2023-09-01 00:03:18 +02:00 |
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g_pch.h
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Add missing include guards
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2023-05-29 07:35:26 +02:00 |
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g_pch2.h
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Add missing include guards
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2023-05-29 07:35:26 +02:00 |
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gameconfigfile.cpp
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Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
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2023-08-22 09:09:51 +08:00 |
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gameconfigfile.h
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Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
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2021-04-24 22:46:03 -04:00 |
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hu_scores.cpp
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- avoid storing texture pointers in longer lived data
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2022-06-07 00:00:54 +02:00 |
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hu_stuff.h
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
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m_cheat.cpp
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
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m_cheat.h
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m_misc.cpp
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- avoid arithmetics with literal null pointers in ParseCommandLine.
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2023-04-21 00:41:20 +08:00 |
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m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
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namedef_custom.h
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Added FlyBob Multiplier for Player
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2023-01-02 08:14:24 +01:00 |
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p_conversation.cpp
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Prevent important messages from being accidentally filtered.
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2023-01-04 17:54:09 +01:00 |
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p_conversation.h
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- handle all remaining places of sound ID conversions after removing the conversion operators.
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2022-11-24 23:52:52 +01:00 |
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p_openmap.cpp
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- uncouple the file system from the engine's Printf function.
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2023-08-17 21:36:22 +02:00 |
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p_saveg.cpp
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Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
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2023-08-22 09:09:51 +08:00 |
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p_saveg.h
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- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
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2019-01-26 17:55:15 +01:00 |
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p_setup.cpp
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Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
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2023-08-22 09:09:51 +08:00 |
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p_setup.h
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- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
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2022-10-20 17:12:43 +02:00 |
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p_states.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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p_tick.cpp
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Added FOV Interpolation
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2022-12-18 08:23:19 +01:00 |
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p_tick.h
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r_state.h
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- moved slope creation functions and most initialize-time variables into MapLoader class.
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2018-12-27 12:33:18 +01:00 |
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scriptutil.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
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scriptutil.h
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Moved access to ACS instance data out of ScriptUtil worker class
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2019-01-23 20:55:59 +01:00 |
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serializer_doom.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
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serializer_doom.h
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- reactivated saving of sounds by name, not by index.
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2020-04-13 10:32:46 +02:00 |
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st_stuff.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
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st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
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version.h
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Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
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2023-08-22 09:09:51 +08:00 |
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wi_stuff.cpp
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- fixed background setup for intermissions to apply tiling only where intended.
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2022-11-08 20:50:08 +01:00 |
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wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |