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OrdinaryMagician
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vkdoom_m
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e35fefdc06
vkdoom_m
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src
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gl
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Christoph Oelckers
e35fefdc06
- better rebind the active shader after updating the matrices.
2014-08-02 11:59:04 +02:00
..
data
- decided to restrict the 2.0 beta to OpenGL 4.x with GL_ARB_buffer_storage extension and removed all code for supporting older versions.
2014-08-01 22:42:39 +02:00
dynlights
- decided to restrict the 2.0 beta to OpenGL 4.x with GL_ARB_buffer_storage extension and removed all code for supporting older versions.
2014-08-01 22:42:39 +02:00
hqnx
- don't depend on stdint.h because older MSVC versions do not have it.
2014-05-01 12:30:56 +02:00
models
Merge branch 'master' into Glew_Version_For_Real
2014-07-27 21:57:38 +02:00
renderer
- use the light buffer to handle dynamic lighting.
2014-08-01 20:59:39 +02:00
scene
- use the light buffer to handle dynamic lighting.
2014-08-01 20:59:39 +02:00
shaders
- better rebind the active shader after updating the matrices.
2014-08-02 11:59:04 +02:00
system
- it looks like glProgramUniform is not working correctly with Intel drivers, so better forget about it for setting the view and projection matrices. Even on NVidia the time difference can only be measured in microseconds per frame so it's not a big loss.
2014-08-02 11:57:42 +02:00
textures
- decided to restrict the 2.0 beta to OpenGL 4.x with GL_ARB_buffer_storage extension and removed all code for supporting older versions.
2014-08-01 22:42:39 +02:00
utility
- added benchmarking calls for glDrawArrays to see how well issunig draw calls performs on different hardware.
2014-06-14 15:16:33 +02:00
gl_builddraw.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_functions.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00