A fork of the discontinued VKDoom with a few missing fixes.
  • C++ 71.9%
  • C 20.1%
  • ZenScript 5.8%
  • Yacc 0.6%
  • CMake 0.5%
  • Other 0.8%
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Magnus Norddahl e442c4e4d2
Merge pull request #6 from nashmuhandes/coronadocs
Re-add corona docs that was meant to be part of the original pull req…
2023-04-08 00:20:42 +02:00
bin/windows - fixed some GCC warnings 2022-06-01 08:37:00 +02:00
cmake - fix libVPX detection 2022-04-26 20:50:35 +02:00
docs Fix typo 2022-09-18 12:10:37 -04:00
fm_banks Updated the WOPN banks collection 2023-01-02 08:19:11 +01:00
libraries Update ZVulkan 2023-03-21 20:23:10 +01:00
soundfont Rename the project 2023-03-16 21:12:29 +01:00
specs - fix spacing in udmf-zdoom specs document 2022-04-06 04:06:20 -04:00
src Merge pull request #5 from nashmuhandes/gl_texture_modeldebugfix 2023-04-08 00:20:04 +02:00
tools - fixed cross-compilation support 2021-03-14 15:01:51 +02:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc Re-add corona docs that was meant to be part of the original pull request that didn't make it into GZDoom 2023-04-08 06:16:44 +08:00
wadsrc_bm - fixed brightmap definitions for the SpiderMastermind. 2021-07-06 10:35:09 +02:00
wadsrc_extra Improve mouse cursor art for the standard games 2023-03-19 03:53:54 +08:00
wadsrc_lights gldefs: update Freedoom definitions. 2023-01-14 08:00:14 +01:00
wadsrc_widepix - move and copy SHT2E0 into the game-appropriate filter for Doom 2 games and wadsmoosh 2021-12-28 12:03:32 -05:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore Added JetBrains and VSCode to gitignore 2023-02-09 21:38:52 -05:00
CMakeLists.txt Rename the project 2023-03-16 21:12:29 +01:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
options.checklist - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
README.md Rename the project 2023-03-16 21:12:29 +01:00

Welcome to VkDoom!

VkDoom is a source port based on the DOOM engine with a focus on vulkan and modern computers.

Please see license files for individual contributor licenses.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html