isn't defined yet in order to replace lumps that are not in the list of preinitialized graphics. - Changed font initialization to occur after textures have been completely initialized. This is necessary so that the font characters can be replaced with hires versions. SVN r351 (trunk)
157 lines
4.4 KiB
C++
157 lines
4.4 KiB
C++
/*
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** v_font.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __V_FONT_H__
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#define __V_FONT_H__
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#include "doomtype.h"
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#include "farchive.h"
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class DCanvas;
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class FTexture;
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enum EColorRange
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{
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CR_UNDEFINED = -1,
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CR_BRICK,
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CR_TAN,
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CR_GRAY,
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CR_GREY = CR_GRAY,
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CR_GREEN,
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CR_BROWN,
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CR_GOLD,
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CR_RED,
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CR_BLUE,
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CR_ORANGE,
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CR_WHITE,
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CR_YELLOW,
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CR_UNTRANSLATED,
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CR_BLACK,
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CR_LIGHTBLUE,
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CR_CREAM,
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CR_OLIVE,
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CR_DARKGREEN,
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CR_DARKRED,
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CR_DARKBROWN,
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CR_PURPLE,
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CR_DARKGRAY,
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NUM_TEXT_COLORS
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};
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extern int NumTextColors;
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inline FArchive &operator<< (FArchive &arc, EColorRange &i)
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{
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BYTE val = (BYTE)i;
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arc << val;
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i = (EColorRange)val;
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return arc;
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}
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class FFont
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{
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public:
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FFont (const char *fontname, const char *nametemplate, int first, int count, int base);
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~FFont ();
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FTexture *GetChar (int code, int *const width) const;
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int GetCharWidth (int code) const;
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BYTE *GetColorTranslation (EColorRange range) const;
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int GetSpaceWidth () const { return SpaceWidth; }
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int GetHeight () const { return FontHeight; }
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int GetDefaultKerning () const { return GlobalKerning; }
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static FFont *FindFont (const char *fontname);
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// Return width of string in pixels (unscaled)
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int StringWidth (const BYTE *str) const;
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inline int StringWidth (const char *str) const { return StringWidth ((const BYTE *)str); }
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protected:
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FFont ();
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void BuildTranslations (const double *luminosity, const BYTE *identity, const void *ranges);
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static int SimpleTranslation (BYTE *colorsused, BYTE *translation, BYTE *identity, double **luminosity);
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int FirstChar, LastChar;
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int SpaceWidth;
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int FontHeight;
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int GlobalKerning;
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struct CharData
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{
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FTexture *Pic;
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} *Chars;
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int ActiveColors;
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BYTE *Ranges;
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BYTE *PatchRemap;
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char *Name;
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FFont *Next;
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static FFont *FirstFont;
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friend struct FontsDeleter;
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friend void V_Shutdown();
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friend FArchive &SerializeFFontPtr (FArchive &arc, FFont* &font);
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};
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template<> inline FArchive &operator<< <FFont> (FArchive &arc, FFont* &font)
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{
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return SerializeFFontPtr (arc, font);
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}
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class FSingleLumpFont : public FFont
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{
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public:
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FSingleLumpFont (const char *fontname, int lump);
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protected:
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void CheckFON1Chars (int lump, const BYTE *data, double *luminosity);
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void BuildTranslations2 ();
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void FixupPalette (BYTE *identity, double *luminosity, const BYTE *palette, bool rescale);
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void LoadFON1 (int lump, const BYTE *data);
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void LoadFON2 (int lump, const BYTE *data);
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void CreateFontFromPic (int picnum);
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};
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void RecordTextureColors (FTexture *pic, BYTE *colorsused);
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extern FFont *SmallFont, *SmallFont2, *BigFont, *ConFont;
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void V_InitFonts();
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EColorRange V_FindFontColor (FName name);
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FFont * V_GetFont(const char *);
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#endif //__V_FONT_H__
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