This eliminates 3 of the 5 remaining occurences of FQuadDrawer and gets a large section of code out of the GL backend into the common hardware rendering code. # Conflicts: # src/gl/scene/gl_scene.cpp |
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|---|---|---|
| .. | ||
| gl_drawinfo.cpp | ||
| gl_drawinfo.h | ||
| gl_flats.cpp | ||
| gl_portal.cpp | ||
| gl_portal.h | ||
| gl_scene.cpp | ||
| gl_skydome.cpp | ||
| gl_sprite.cpp | ||
| gl_walls_draw.cpp | ||
| gl_weapon.cpp | ||