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formats
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
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hires
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- optimization of texture scaling checks.
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2020-04-19 10:57:51 +02:00 |
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animtexture.cpp
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- moved the decision whether to upscale textures up one level in the function chain. Still not the perfect place, this should be decided before creating the texture, not in the middle of the process.
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2020-04-19 10:57:50 +02:00 |
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animtexture.h
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- backport some fixes from Raze - mostly redundant includes.
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2020-04-11 20:20:39 +02:00 |
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bitmap.cpp
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- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
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2020-04-11 20:23:26 +02:00 |
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bitmap.h
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- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
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2020-04-11 20:23:26 +02:00 |
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hw_ihwtexture.cpp
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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hw_ihwtexture.h
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- texture code refactoring to consolidate multiple textures referencing the same backing image.
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2020-04-19 10:57:44 +02:00 |
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hw_material.cpp
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- moved several members from FTexture to FGameTexture.
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2020-04-19 10:57:52 +02:00 |
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hw_material.h
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- major refactor of texture upscaling control.
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2020-04-19 10:57:51 +02:00 |
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hw_texcontainer.h
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- major refactor of texture upscaling control.
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2020-04-19 10:57:51 +02:00 |
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image.cpp
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- allocate the sprite positioning info on demand only.
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2020-04-19 10:57:50 +02:00 |
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image.h
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
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imagehelpers.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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imagetexture.cpp
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
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m_png.cpp
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- m_png is common.
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2020-04-11 20:19:52 +02:00 |
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m_png.h
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- eliminated all cases of calling DrawTexture with an FTexture.
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2020-04-19 10:57:45 +02:00 |
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multipatchtexturebuilder.cpp
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
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skyboxtexture.cpp
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
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skyboxtexture.h
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- transitioned sky and decal code away from FMaterial.
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2020-04-19 10:57:47 +02:00 |
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texmanip.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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texture.cpp
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
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textureid.h
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- optimization of texture scaling checks.
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2020-04-19 10:57:51 +02:00 |
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texturemanager.cpp
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
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texturemanager.h
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- make FGameTexture a separate object owning an FTexture instead of merely using a type cast to access it.
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2020-04-19 10:57:50 +02:00 |
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textures.h
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- made all member variables of FTexture protected. Also temorarily disabled the CleanUnused call of the precacher - this needs some reworking, now that the texture system is better equipped for it.
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2020-04-19 10:57:54 +02:00 |