vkdoom_m/src/gl
Christoph Oelckers e7365be0d1 - renamed SystemFrameBuffer to SystemGLFrameBuffer.
... because with Vulkan there needs to be some hint what API this is for.
2018-06-24 20:16:30 +02:00
..
data - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
dynlights - fixed some includes which did not cause VC++ to error out. 2018-06-13 23:32:43 +02:00
models - made the static portal state a struct inside the Renderer object 2018-06-23 13:25:59 +02:00
renderer - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00
scene - refactored the entire Stereo3D system to get rid of the class hierarchy and all its ugly implications. 2018-06-24 17:16:07 +02:00
shaders - moved the clipline uniform to the viewpoint buffer. 2018-06-22 23:49:39 +02:00
system - renamed SystemFrameBuffer to SystemGLFrameBuffer. 2018-06-24 20:16:30 +02:00
textures - change swrender mapping to use two buffers/textures and glTexSubImage2D for uploads 2018-06-19 00:09:39 +02:00