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OrdinaryMagician
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vkdoom_m
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e7365be0d1
vkdoom_m
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src
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gl
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Christoph Oelckers
e7365be0d1
- renamed SystemFrameBuffer to SystemGLFrameBuffer.
...
... because with Vulkan there needs to be some hint what API this is for.
2018-06-24 20:16:30 +02:00
..
data
- removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher.
2018-06-15 21:45:05 +02:00
dynlights
- fixed some includes which did not cause VC++ to error out.
2018-06-13 23:32:43 +02:00
models
- made the static portal state a struct inside the Renderer object
2018-06-23 13:25:59 +02:00
renderer
- fixed calculation of projection matrix for weapon sprites.
2018-06-24 17:16:07 +02:00
scene
- refactored the entire Stereo3D system to get rid of the class hierarchy and all its ugly implications.
2018-06-24 17:16:07 +02:00
shaders
- moved the clipline uniform to the viewpoint buffer.
2018-06-22 23:49:39 +02:00
system
- renamed SystemFrameBuffer to SystemGLFrameBuffer.
2018-06-24 20:16:30 +02:00
textures
- change swrender mapping to use two buffers/textures and glTexSubImage2D for uploads
2018-06-19 00:09:39 +02:00