vkdoom_m/src/rendering/swrenderer
2021-03-26 07:09:33 -04:00
..
drawers Fix fullbright shade bug 2021-03-26 07:09:33 -04:00
line Revert "Merge dpJudas's renderslices branch (#1356)" 2021-03-26 07:08:31 -04:00
plane Fix some r_scene_multithreaded crashes 2021-03-26 07:09:33 -04:00
scene Fix some r_scene_multithreaded crashes 2021-03-26 07:09:33 -04:00
segments Fix line portal clipping bug 2021-02-14 13:59:35 -05:00
textures Fix some r_scene_multithreaded related bugs 2021-03-26 07:09:33 -04:00
things Fix some r_scene_multithreaded related bugs 2021-03-26 07:09:33 -04:00
viewport Remove threading from the drawers 2021-03-26 07:09:33 -04:00
r_all.cpp - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
r_renderer.h - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00
r_renderthread.cpp Fix some r_scene_multithreaded crashes 2021-03-26 07:09:33 -04:00
r_renderthread.h Fix some r_scene_multithreaded crashes 2021-03-26 07:09:33 -04:00
r_swcolormaps.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
r_swcolormaps.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_swrenderer.cpp - fixed code that deternines when to upscale a texture. 2020-06-10 00:21:19 +02:00
r_swrenderer.h - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
r_swscene.cpp - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00
r_swscene.h - moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points. 2020-04-25 17:58:26 +02:00