vkdoom_m/src/gl/dynlights
Christoph Oelckers e7856ce1e3 - removed unused forceadditive parameter from gl_GetLight.
- restricted gl_lights_additive to legacy code and removed menu entry for this.

For modern hardware this setting is completely pointless, it offers no advantage and degrades visual quality. Its only reason for existence was that drawing additive lights with textures is a lot faster, and that's all it's being used for now.
2016-09-04 12:35:26 +02:00
..
a_dynlight.cpp - removed unused forceadditive parameter from gl_GetLight. 2016-09-04 12:35:26 +02:00
gl_dynlight.cpp - renamed ADynamicLight's intensity properties to radius, to have their name match their meaning. 2016-04-17 13:53:29 +02:00
gl_dynlight.h - removed unused forceadditive parameter from gl_GetLight. 2016-09-04 12:35:26 +02:00
gl_dynlight1.cpp - removed unused forceadditive parameter from gl_GetLight. 2016-09-04 12:35:26 +02:00
gl_glow.cpp - partial adjustments. 2016-03-31 21:42:27 +02:00
gl_glow.h - partial adjustments. 2016-03-31 21:42:27 +02:00
gl_lightbuffer.cpp - fixed: The dynamic light buffer's behavior needs to obey the gl.lightmethod variable, and not depend on presence of persistently mapped buffers. 2016-08-04 12:55:21 +02:00
gl_lightbuffer.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00