vkdoom_m/src/textures
Randy Heit 0bb9fc1e2d - Fixed: D_ReadUserInfoString() parsed the final element of a compact string
as the empty string. Since that was the player class, this meant that any
  games with more than one class would pick a random class in multiplayer.
- Fixed: FCanvasTexture::RenderView() should not have color 0 in its output.


SVN r735 (trunk)
2008-02-09 03:09:56 +00:00
..
automaptexture.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
buildtexture.cpp - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
canvastexture.cpp - Fixed: D_ReadUserInfoString() parsed the final element of a compact string 2008-02-09 03:09:56 +00:00
ddstexture.cpp - Fixed: DFrameBuffer::CopyPixelData copied data as RGBA instead of BGRA. 2007-12-27 11:53:09 +00:00
flattexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
imgztexture.cpp - Fixed: If you called the FString assignment operator that accepts a 2007-01-25 04:02:06 +00:00
jpegtexture.cpp - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
multipatchtexture.cpp - Changed license for r_data.cpp because there isn't anything of id's original 2008-01-27 09:38:37 +00:00
patchtexture.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
pcxtexture.cpp - Fixed: D_ReadUserInfoString() parsed the final element of a compact string 2008-02-09 03:09:56 +00:00
pngtexture.cpp - Fixed: D_ReadUserInfoString() parsed the final element of a compact string 2008-02-09 03:09:56 +00:00
rawpagetexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
texture.cpp - Fixed: D_ReadUserInfoString() parsed the final element of a compact string 2008-02-09 03:09:56 +00:00
texturemanager.cpp - Changed license for r_data.cpp because there isn't anything of id's original 2008-01-27 09:38:37 +00:00
tgatexture.cpp - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
warptexture.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00