vkdoom_m/src/rendering/hwrenderer
Magnus Norddahl e94bd7f641 Fix 'Could not find space in level mesh buffer' error
Interpolate sector height updates
2024-08-26 00:49:30 +02:00
..
scene Also apply the alpha scale to sprites 2024-08-25 14:54:58 +02:00
doom_aabbtree.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
doom_levelmesh.cpp Fix 'Could not find space in level mesh buffer' error 2024-08-26 00:49:30 +02:00
doom_levelmesh.h Update polyobjs every frame (wtb UpdateLevelMesh notification about this) 2024-08-25 15:10:30 +02:00
hw_dynlightdata.cpp Apply light alpha to intensity 2024-08-25 14:50:51 +02:00
hw_entrypoint.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_models.cpp Merge remote-tracking branch 'gzdoom/master' 2024-01-18 10:43:42 +01:00
hw_models.h allow modeldef flags to be overriden 2024-01-16 10:27:08 -05:00
hw_precache.cpp ActorModelData cleanup in preparation for decoupled model animations 2023-11-20 22:08:33 -05:00
hw_vertexbuilder.cpp Add more dynamic update code to level mesh 2024-08-11 01:15:44 +02:00
hw_vertexbuilder.h Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00