vkdoom_m/src/posix
2020-04-22 23:48:20 +02:00
..
cocoa - a few more fixes. 2020-04-22 21:46:22 +02:00
osx - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
sdl - fixed typo in HAVE_SOFTPOLY. 2020-04-22 21:57:59 +02:00
unix - added missing include. 2020-04-22 23:48:20 +02:00
dikeys.h
hardware.h - remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms 2019-03-26 11:10:17 +01:00
i_steam.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_system.h - separated the game specific Steam code from the pure backend. 2020-04-22 22:56:15 +02:00
i_system_posix.cpp - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
readme.md Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
zdoom.xpm - updated icon for linux/unix 2017-09-09 13:18:47 -04:00

This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.

Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.