vkdoom_m/src/g_shared
Randy Heit ea3b76815d - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
its tiles are loaded from the same directory.
- RFF files now load their entire directories into the lumplist.
- Added char * and const char * type coversions for FString, so FStrings can be
  freely passed to functions expecting C strings. (Except varargs functions,
  which still require manually fetching the C string out of it.)
- Renamed the name class to FName.
- Renamed the string class to FString to emphasize that it is not std::string.


SVN r74 (trunk)
2006-05-03 22:45:01 +00:00
..
a_action.cpp SVN r71 (trunk) 2006-04-30 21:49:18 +00:00
a_action.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_artifacts.cpp May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
a_artifacts.h May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
a_bridge.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_camera.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_debris.cpp May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
a_decals.cpp - Fixed: Crash when opening the player setup menu when you're so dead that 2006-04-21 05:44:21 +00:00
a_flashfader.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_fountain.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_hatetarget.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_keys.cpp - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
a_keys.h May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
a_lightning.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_lightning.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_movingcamera.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_pickups.cpp - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
a_pickups.h May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
a_pickups.h.bak Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_quake.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_secrettrigger.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_sectoraction.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_sharedglobal.h May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
a_sharedmisc.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_skies.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_soundenvironment.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_soundsequence.cpp - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
a_spark.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_waterzone.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_weaponpiece.cpp - Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from 2006-03-14 06:11:39 +00:00
a_weaponpiece.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_weapons.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
hudmessages.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
sbar.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
shared_sbar.cpp - Fixed: Crash when opening the player setup menu when you're so dead that 2006-04-21 05:44:21 +00:00