vkdoom_m/src/scripting
MajorCooke eaba63e13b
View Angles (Part 1 - Redux) (#1002)
* Added ViewAngle/Pitch/Roll properties to actors.

- These are offsets for camera angles that allow turning the camera without affecting aim or movement direction.
- Added A_SetView<Angle/Pitch/Roll>, which will set the view direction.
- Added ABSVIEWANGLES flag, used to make the view absolute instead of an offset.

* Converted functions to be direct-native.
2020-08-27 13:03:06 -04:00
..
backend - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
decorate - tighten rules for action functions called from Decorate 2020-06-07 15:00:32 +03:00
zscript - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
thingdef.cpp - separated the Doom specific parts of the ZScript parser from the core into a subclass. 2020-04-11 20:20:56 +02:00
thingdef.h - tighten rules for action functions called from Decorate 2020-06-07 15:00:32 +03:00
thingdef_data.cpp View Angles (Part 1 - Redux) (#1002) 2020-08-27 13:03:06 -04:00
thingdef_properties.cpp - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
vmiterators.cpp - fixed usage of uninitialized object in BlockLinesIterator 2019-10-26 11:01:49 +03:00
vmthunks.cpp Implemented Clock Class (#977) 2020-08-27 12:43:50 -04:00
vmthunks_actors.cpp View Angles (Part 1 - Redux) (#1002) 2020-08-27 13:03:06 -04:00