| .. |
|
hw_bsp.cpp
|
- removed volatile type punning for clipping against line portals.
|
2022-07-14 10:39:11 +02:00 |
|
hw_clipper.cpp
|
- moved DObject and core parts of the VM to 'common'.
|
2020-04-11 20:20:51 +02:00 |
|
hw_clipper.h
|
|
|
|
hw_decal.cpp
|
Add light probes to wall decals
|
2021-10-14 17:35:44 +08:00 |
|
hw_drawinfo.cpp
|
Re-enable corona support
|
2023-03-16 23:49:33 +01:00 |
|
hw_drawinfo.h
|
Re-enable corona support
|
2023-03-16 23:49:33 +01:00 |
|
hw_drawlist.cpp
|
Fix using wrong lightmap UV coordinates after all the wall clipping did its thing
|
2021-10-03 03:47:40 +02:00 |
|
hw_drawlist.h
|
- fixed vertex generation when splitting walls by planes on old hardware.
|
2021-09-18 13:09:05 +02:00 |
|
hw_drawlistadd.cpp
|
- reinstated rendering of mid textures over two-sided wall portals.
|
2021-03-05 12:25:41 +01:00 |
|
hw_drawstructs.h
|
- blocked off direct access to TAngle’s internal storage.
|
2022-08-26 18:09:29 +02:00 |
|
hw_fakeflat.cpp
|
- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
|
2021-08-03 20:12:19 +02:00 |
|
hw_fakeflat.h
|
|
|
|
hw_flats.cpp
|
Added the following GL Light flags:
|
2022-05-31 09:12:59 +02:00 |
|
hw_lighting.cpp
|
- made the new Build light mode operational
|
2020-06-11 08:48:33 +02:00 |
|
hw_lighting.h
|
- removed most templates.h includes.
|
2021-10-30 10:49:12 +02:00 |
|
hw_portal.cpp
|
- avoid infinite portal recursion.
|
2022-11-12 09:00:18 +01:00 |
|
hw_portal.h
|
- removed volatile type punning for clipping against line portals.
|
2022-07-14 10:39:11 +02:00 |
|
hw_renderhacks.cpp
|
- moved the remaining core parts of the GL renderer to 'common'.
|
2020-04-29 17:19:17 +02:00 |
|
hw_setcolor.cpp
|
- Fix crash with fog and software light modes.
|
2021-03-29 09:38:51 -04:00 |
|
hw_sky.cpp
|
- directory structure cleanup.
|
2020-04-29 17:36:58 +02:00 |
|
hw_skyportal.cpp
|
- Backend update from Raze
|
2021-04-19 12:58:35 +02:00 |
|
hw_spritelight.cpp
|
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
|
2022-01-22 18:06:05 +08:00 |
|
hw_sprites.cpp
|
Re-enable corona support
|
2023-03-16 23:49:33 +01:00 |
|
hw_walls.cpp
|
This was missing in the commit.
|
2022-05-31 09:12:59 +02:00 |
|
hw_walls_vertex.cpp
|
Fix using wrong lightmap UV coordinates after all the wall clipping did its thing
|
2021-10-03 03:47:40 +02:00 |
|
hw_weapon.cpp
|
Misc Fixes for BobWeapon3D
|
2022-12-12 15:23:12 +01:00 |
|
hw_weapon.h
|
add BobWeapon3D
|
2022-12-09 21:49:38 +01:00 |