vkdoom_m/wadsrc/static/shaders/glsl
2025-02-22 13:22:41 -05:00
..
burn.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
fogboundary.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
func_defaultlight.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_defaultmat.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_defaultmat2.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_normal.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_notexture.fp
func_paletted.fp
func_pbr.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_spec.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_warp1.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_warp2.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_warp3.fp - major shader rework 2020-04-19 10:57:43 +02:00
func_wavex.fp - major shader rework 2020-04-19 10:57:43 +02:00
fuzz_jagged.fp
fuzz_noise.fp
fuzz_smooth.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
fuzz_smoothnoise.fp
fuzz_smoothtranslucent.fp
fuzz_software.fp
fuzz_standard.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
fuzz_swirly.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
main.fp - define dither shader in a way that is compatible with Apple's GLSL-to-metal compiler 2024-10-12 04:22:45 -04:00
main.vp - renormalize normals on scaled models 2025-02-22 13:22:41 -05:00
material_nolight.fp
material_normal.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
material_pbr.fp - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
material_specular.fp Fix Specular not using Material definition for Glossiness and Level 2024-08-08 07:23:00 -04:00
stencil.fp - fix some vulkan warnings 2019-05-13 21:15:10 +02:00