vkdoom_m/src/rendering
2025-08-08 13:54:59 +02:00
..
2d hooked up the per-level colormaps with the hardware renderer. 2023-10-29 08:13:01 +01:00
hwrenderer Merge remote-tracking branch 'gzdoom/master' into big_beautiful_merge 2025-08-08 12:32:34 +02:00
swrenderer Merge remote-tracking branch 'gzdoom/master' into big_beautiful_merge 2025-08-08 12:32:34 +02:00
r_sky.cpp Skymist is a third sky layer with transparency, and adopts the fade color and skyfog density. Size not connected to SKY1 or SKY2. Works with 6-sided skyboxes. Three template pngs (skymist1, 2, & 3) all 1x544 pixels, 8-bit grayscale with transparency are part of gzdoom.pk3 for general usage. Can supply custom lump through mapinfo. Console command 'skymisttoggle' shows the effect (make sure fade has a non-zero color in mapinfo and skyfog has non-zero density). Oh, and skyfog now works with 6-sided skyboxes. 2025-05-06 11:47:45 -03:00
r_sky.h - added missing #include. 2022-06-01 09:34:07 +02:00
r_utility.cpp Nuke st_start.h from orbit 2025-08-08 13:54:59 +02:00
r_utility.h Merge remote-tracking branch 'gzdoom/master' into big_beautiful_merge 2025-08-08 12:32:34 +02:00