vkdoom_m/wadsrc/static/shaders/lightmap
2025-07-22 20:23:53 +02:00
..
binding_lightmapper.glsl replace vec4 list with proper struct for lights 2025-01-20 16:45:08 +01:00
binding_raytrace.glsl replace vec4 list with proper struct for lights 2025-01-20 16:45:08 +01:00
binding_textures.glsl Prepare pbr shader to find the closest light probes from a texture 2025-07-18 16:39:14 +02:00
binding_viewer.glsl Toy with raytracing 2025-06-24 21:20:48 +02:00
frag_blur.glsl Add specular highlights to sunlight 2025-07-17 02:52:28 +02:00
frag_copy.glsl Code for building a lightprobe AABB tree 2025-07-20 07:54:33 +02:00
frag_raytrace.glsl Add specular highlights to sunlight 2025-07-17 02:52:28 +02:00
frag_resolve.glsl Fix sunlight artifact 2025-07-22 20:23:53 +02:00
frag_viewer.glsl Change gl_raytrace back to its direct ray tracing 2025-07-16 09:33:42 +02:00
montecarlo.glsl Move monte carlo math functions to its own file 2024-02-26 16:21:04 +01:00
polyfill_rayquery.glsl add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit 2025-02-17 02:34:45 +01:00
trace_ambient_occlusion.glsl Reduce AO sample count from 128 to 16 2024-10-17 00:42:08 +02:00
trace_bounce.glsl Increase the bounce sample count 2024-10-17 00:29:25 +02:00
trace_levelmesh.glsl Add specular highlights to sunlight 2025-07-17 02:52:28 +02:00
trace_light.glsl Turn off softshadow for bounces 2024-10-15 19:34:15 +02:00
trace_sunlight.glsl Add specular highlights to sunlight 2025-07-17 02:52:28 +02:00
vert_copy.glsl Add tile world position information to lightmapper copy pass 2025-07-19 02:28:19 +02:00
vert_raytrace.glsl Atlas tile adjustments 2024-02-28 00:59:41 +01:00
vert_screenquad.glsl Move vertex transform to the GPU 2023-09-18 02:42:12 +02:00
vert_viewer.glsl Toy with raytracing 2025-06-24 21:20:48 +02:00