| .. |
|
action.txt
|
- Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP
|
2009-04-09 02:25:37 +00:00 |
|
blood.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
|
botstuff.txt
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
|
bridge.txt
|
- Changed the action function declaration parser so that optional parameters
|
2008-08-12 20:19:47 +00:00 |
|
camera.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
|
debris.txt
|
SVN r1248 (trunk)
|
2008-09-27 07:11:38 +00:00 |
|
decal.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
|
fountain.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
|
hatetarget.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
|
inventory.txt
|
- Added option to specify the amount of ammo to be given by a WeaponGiver.
|
2009-01-18 08:20:29 +00:00 |
|
mapmarker.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
|
morph.txt
|
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
|
2008-08-09 11:35:42 +00:00 |
|
movingcamera.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
|
pickups.txt
|
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
|
2008-08-09 11:35:42 +00:00 |
|
player.txt
|
- Gave the PlayerPawn base class a default damage fade color instead of
|
2008-09-01 18:16:53 +00:00 |
|
secrettrigger.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
|
sectoraction.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
|
setcolor.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
|
sharedmisc.txt
|
- Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned
|
2008-12-14 19:12:41 +00:00 |
|
skies.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
|
soundenvironment.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
|
soundsequence.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
|
spark.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
|
specialspot.txt
|
- Changed the action function declaration parser so that optional parameters
|
2008-08-12 20:19:47 +00:00 |
|
splashes.txt
|
- Fixed: SNDINFO must be loaded before the textures. However, this required
|
2008-09-21 18:02:38 +00:00 |
|
teleport.txt
|
- Converted teleport fog and destinations to DECORATE.
|
2008-08-08 19:47:18 +00:00 |
|
waterzone.txt
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |