vkdoom_m/src/rendering/hwrenderer
2023-05-06 00:34:42 +02:00
..
scene Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply 2023-05-06 00:34:42 +02:00
doom_aabbtree.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
doom_levelmesh.cpp Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light 2022-09-25 21:58:54 +02:00
doom_levelmesh.h Add some of the sunlight trace code 2023-04-06 01:04:03 +02:00
hw_dynlightdata.cpp Begin removing binding points from the hwrenderer layer. 2023-04-16 19:30:27 +02:00
hw_entrypoint.cpp Let the backend manage the shadowmap buffers 2023-05-01 02:10:43 +02:00
hw_models.cpp Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply 2023-05-06 00:34:42 +02:00
hw_models.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
hw_precache.cpp - got rid of the state variables in the model class entirely. 2022-07-23 10:35:01 +02:00
hw_vertexbuilder.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-11-10 19:57:49 +08:00
hw_vertexbuilder.h - directory structure cleanup. 2020-04-29 17:36:58 +02:00