vkdoom_m/src/common/rendering/hwrenderer
Christoph Oelckers ec04a95929 - validate the buffer size in HWViewpointBuffer::Set2D.
This was causing crashes in Dragon Sector when writing past the buffer's end.
2023-01-27 18:25:13 +01:00
..
data - validate the buffer size in HWViewpointBuffer::Set2D. 2023-01-27 18:25:13 +01:00
postprocessing - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
hw_draw2d.cpp Fix GC shutdown crash due to canvas objects not getting GC'ed at the end 2022-07-25 18:50:16 +02:00