vkdoom_m/src/posix
johannes hanika 5ee864ab5b vid: remove explicit bit depth gl calls
this makes gzdoom start on xorg configured with 30bit/pixel deep
colour modes, too. it seems these explicit calls are not required,
and detection via SDL_GetWindowPixelFormat does not yet work with
extended bit depths, so detection + setting size to 8 or 10 depending
on the result is unreliable too (as of SDL 2.0.1).
2020-02-21 11:08:29 +02:00
..
cocoa - moved showing of start window banner to proper location in Cocoa backend 2020-02-02 11:29:17 +02:00
osx - updated Cocoa backend to follow single exit point workflow 2019-10-12 14:44:13 +03:00
sdl vid: remove explicit bit depth gl calls 2020-02-21 11:08:29 +02:00
unix - GAMESIG was never supposed to be used in printed output. Replaced all occurences with GAMENAME. 2020-01-12 09:43:47 +01:00
dikeys.h
hardware.h - remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms 2019-03-26 11:10:17 +01:00
i_steam.cpp - made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL. 2018-11-23 10:18:52 +01:00
i_system.h - fixed I_FindAttr() to handle symlinks on POSIX platforms 2020-01-26 11:04:06 +02:00
i_system_posix.cpp - moved showing of start window banner to proper location in Cocoa backend 2020-02-02 11:29:17 +02:00
readme.md
zdoom.xpm - updated icon for linux/unix 2017-09-09 13:18:47 -04:00

This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.

Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.