this makes gzdoom start on xorg configured with 30bit/pixel deep colour modes, too. it seems these explicit calls are not required, and detection via SDL_GetWindowPixelFormat does not yet work with extended bit depths, so detection + setting size to 8 or 10 depending on the result is unreliable too (as of SDL 2.0.1). |
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|---|---|---|
| .. | ||
| cocoa | ||
| osx | ||
| sdl | ||
| unix | ||
| dikeys.h | ||
| hardware.h | ||
| i_steam.cpp | ||
| i_system.h | ||
| i_system_posix.cpp | ||
| readme.md | ||
| zdoom.xpm | ||
This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.
Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.