vkdoom_m/src/gl/scene
Christoph Oelckers 446be98f37 - fixed light application logic for flats.
The light mode check wasn't done properly anymore after merging GLPASS_ALL and GLPASS_PLAIN.
2018-06-26 09:28:10 +02:00
..
gl_drawinfo.cpp - refactored the entire Stereo3D system to get rid of the class hierarchy and all its ugly implications. 2018-06-24 17:16:07 +02:00
gl_drawinfo.h - moved all portal code that sets up a scene to be rendered into API independent code and let it be handled by a common wrapper class. 2018-06-23 23:03:34 +02:00
gl_flats.cpp - fixed light application logic for flats. 2018-06-26 09:28:10 +02:00
gl_portal.cpp - refactored the entire Stereo3D system to get rid of the class hierarchy and all its ugly implications. 2018-06-24 17:16:07 +02:00
gl_portal.h - fixed remaining issues with portal refactoring. 2018-06-23 23:03:34 +02:00
gl_scene.cpp - refactored the entire Stereo3D system to get rid of the class hierarchy and all its ugly implications. 2018-06-24 17:16:07 +02:00
gl_skydome.cpp - made the static portal state a struct inside the Renderer object 2018-06-23 13:25:59 +02:00
gl_sprite.cpp - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00
gl_walls_draw.cpp - fixed remaining issues with portal refactoring. 2018-06-23 23:03:34 +02:00
gl_weapon.cpp - refactored the entire Stereo3D system to get rid of the class hierarchy and all its ugly implications. 2018-06-24 17:16:07 +02:00