Change gl_texture_filter_anisotropic to use a default value that depends on whether the GPU is integrated or not |
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|---|---|---|
| .. | ||
| static | ||
| CMakeLists.txt | ||
Change gl_texture_filter_anisotropic to use a default value that depends on whether the GPU is integrated or not |
||
|---|---|---|
| .. | ||
| static | ||
| CMakeLists.txt | ||