vkdoom_m/src/gl/shaders
2016-09-21 02:04:56 +02:00
..
gl_ambientshader.cpp Added SceneData texture as the second colorbuffer when rendering a scene and placed fog data into it 2016-09-21 02:04:56 +02:00
gl_ambientshader.h Added SceneData texture as the second colorbuffer when rendering a scene and placed fog data into it 2016-09-21 02:04:56 +02:00
gl_bloomshader.cpp Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-18 15:57:22 +02:00
gl_bloomshader.h Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-18 15:57:22 +02:00
gl_blurshader.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_blurshader.h Fix blur shader to use RenderScreenQuad 2016-08-14 09:05:50 +02:00
gl_colormapshader.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_colormapshader.h - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
gl_lensshader.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_lensshader.h Add FBufferedUniformSampler because sampler uniforms may default bind to other locations than zero 2016-08-26 01:46:39 +02:00
gl_presentshader.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_presentshader.h Add FBufferedUniformSampler because sampler uniforms may default bind to other locations than zero 2016-08-26 01:46:39 +02:00
gl_shader.cpp Add gbuffer pass support to FShaderManager and FRenderState 2016-09-20 02:57:57 +02:00
gl_shader.h Add gbuffer pass support to FShaderManager and FRenderState 2016-09-20 02:57:57 +02:00
gl_shaderprogram.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_shaderprogram.h - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_texshader.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_texshader.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_tonemapshader.cpp Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-18 15:57:22 +02:00
gl_tonemapshader.h Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-18 15:57:22 +02:00