vkdoom_m/src/hwrenderer
Kevin Caccamo 0773e6a98e Rework implementation as per the new specification
The new specification is more flexible, and allows assigning additive 
colors to individual parts of a sector (walls, sprites, flats) and even 
individual parts of a side (top, middle, bottom)

Add AdditiveColors arrays to sector_t and side_t::part
Initialize AdditiveColors arrays to 0
Export AdditiveColors to ZScript
Save AdditiveColors in saved game files
Use colors from AdditiveColors arrays when setting the additive color 
for the render state
Add code to parse the new UDMF additive color properties
Remove additive color slot from sector color/part enum
Add SetAdditiveColor to sector_t and side_t
Add GetAdditiveColor to side_t
Export new methods and additive color arrays to ZScript
2018-12-26 16:58:27 +01:00
..
data - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
dynlights - dynamically update polyobj lines 2018-12-26 14:26:57 +01:00
models - fix wrong attribute count passed to SetFormat 2018-11-23 12:09:36 +01:00
postprocessing - use a TArray in PPUniforms. 2018-12-15 14:59:49 +01:00
scene Rework implementation as per the new specification 2018-12-26 16:58:27 +01:00
textures - one final fix. 2018-12-12 20:16:02 +01:00
utility Rename ColorAdd to AddColor, and use it ingame 2018-12-26 16:58:27 +01:00