vkdoom_m/src
Christoph Oelckers ed1615babb - allow using the console font for notification messages (e.g. item pickup)
This is optional because it impacts display of game content, but for readability the new font definitely has advantages.
2019-03-11 19:09:37 +01:00
..
fragglescript - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
g_shared - fixed: in CollectWithinRadius, make pos a value variable instead of a reference. 2019-03-02 22:10:44 +01:00
g_statusbar - fixed character counting in TypeOn HUD message. 2019-03-10 18:54:57 +01:00
gamedata - use a wide string for the console input buffer. 2019-03-10 17:54:03 +01:00
intermission - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
maploader - moved all dialogue loading code into the map loader. 2019-02-22 19:07:58 +01:00
menu Fix typo and add clarifying comment. 2019-03-03 16:15:38 +01:00
posix - fixed compilation of Cocoa backend 2019-03-09 16:34:54 +02:00
r_data - fix building on FreeBSD 2019-03-03 17:08:45 +01:00
rendering - use a wide string for the console input buffer. 2019-03-10 17:54:03 +01:00
scripting - moved a few parts from g_level.cpp to better fitting places. 2019-02-23 15:21:54 +01:00
sound - replaced all usages of insecure vsprintf() function 2019-03-04 17:35:38 +02:00
utility - use the new console font to display stat output. 2019-03-11 18:27:46 +01:00
win32 - use a wide string for the console input buffer. 2019-03-10 17:54:03 +01:00
__autostart.cpp
actionspecials.h
actor.h Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory. 2019-02-08 20:07:49 +01:00
actorinlines.h - sanitized the 'frozen level' code. 2019-01-28 20:15:48 +01:00
am_map.cpp - fixed automap marks placement with custom fonts 2019-02-15 17:21:59 +02:00
am_map.h - made the automap an object. 2019-01-26 15:21:20 +01:00
announcer.h
autosegs.h
b_bot.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
b_bot.h - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
b_func.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
b_game.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
b_move.cpp - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
b_think.cpp - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
basictypes.h
bbannouncer.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
c_bind.cpp - the final batch of easy level replacements. 2019-01-27 21:59:19 +01:00
c_bind.h
c_cmds.cpp - reactivated the formatting for the secret hints. 2019-03-10 23:29:33 +01:00
c_console.cpp - allow using the console font for notification messages (e.g. item pickup) 2019-03-11 19:09:37 +01:00
c_console.h - use a higher resolution console font with better Unicode support. 2019-03-10 17:54:03 +01:00
c_consolebuffer.cpp - made the console Unicode-capable. 2019-02-16 13:05:19 +01:00
c_consolebuffer.h
c_cvars.cpp - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
c_cvars.h
c_dispatch.cpp - fixed: The command line parser of the console was incapable of handling non-ASCII characters. 2019-03-11 00:26:37 +01:00
c_dispatch.h - took the delayed console command execution out of the thinker management. 2019-01-27 10:24:49 +01:00
c_expr.cpp
c_functions.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
c_functions.h
CMakeLists.txt - use a higher resolution console font with better Unicode support. 2019-03-10 17:54:03 +01:00
ct_chat.cpp - allow using the console font for notification messages (e.g. item pickup) 2019-03-11 19:09:37 +01:00
d_anonstats.cpp
d_event.h - moved KEYCONF_only CCMDs out of play files. 2019-02-01 21:19:16 +01:00
d_gui.h
d_iwad.cpp - filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally. 2019-03-03 07:50:10 +01:00
d_main.cpp - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
d_main.h - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
d_net.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
d_player.h - replaced the assignment operator in player_t with a named function. 2019-03-03 12:12:17 +01:00
d_protocol.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp - added a level iterator for operations that need to make changes to all open levels. 2019-01-28 02:41:29 +01:00
dobject.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjgc.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
dobjgc.h - Moved high level parts of view border drawing to status bar. 2019-01-23 20:55:38 +01:00
dobjtype.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjtype.h
doomdata.h - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
doomdef.h - added compatibility flag for buggy CheckSwitchRange behavior 2019-02-11 17:57:03 +01:00
doomstat.cpp - fixed a warning and set NOINITCALL for a few CVARs accessing the current level. 2019-02-24 10:05:01 +01:00
doomstat.h Added a master volume setting. 2019-02-27 14:17:45 -05:00
doomtype.h - changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting. 2019-01-06 09:00:52 +01:00
empty.cpp
events.cpp - fixed: static event handlers must also receive WorldLoaded events on loading a savegame. 2019-03-02 13:50:58 +01:00
events.h - fixed: The static event manager never got a link to the primary level. 2019-02-06 15:40:49 +01:00
g_cvars.cpp - set language cvar to global config, it should not be game-specific 2019-03-03 16:14:58 +01:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp - moved a few parts from g_level.cpp to better fitting places. 2019-02-23 15:21:54 +01:00
g_game.cpp - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
g_game.h added MakeScreenShot and MakeAutoSave functions to FLevelLocals 2019-03-04 19:16:51 +01:00
g_hub.cpp - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp - fixed: IsPointInLevel must explicitly check for minisegs, which can be one-sided on maps with unclosed sectors. 2019-03-10 19:07:48 +01:00
g_level.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
g_levellocals.h - fixed a warning and set NOINITCALL for a few CVARs accessing the current level. 2019-02-24 10:05:01 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - fixed compilation errors with POSIX targets 2019-02-01 11:08:58 +02:00
gameconfigfile.h
gametype.h
gitinfo.cpp
hu_scores.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
hu_stuff.h
i_cd.h
i_net.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_net.h
i_video.h
m_cheat.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
m_cheat.h - previous fix attempts done right 2018-12-01 09:44:14 +02:00
m_joy.cpp
m_joy.h
m_misc.cpp - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
m_misc.h
p_acs.cpp - fixed: ACS's LocalAmbientSound did not check the activator before calling its methods. 2019-03-02 23:01:42 +01:00
p_acs.h - allow localization of Hexen's original ACS strings. 2019-02-05 11:51:19 +01:00
p_actionfunctions.cpp - fixed: ACS calls need to explicitly pass the level into COPY_AAPTR. 2019-02-07 15:41:35 +01:00
p_blockmap.h - made polyobject init code part of MapLoader. 2018-12-28 14:48:10 +01:00
p_conversation.cpp - moved all dialogue loading code into the map loader. 2019-02-22 19:07:58 +01:00
p_conversation.h - moved all dialogue loading code into the map loader. 2019-02-22 19:07:58 +01:00
p_destructible.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
p_destructible.h - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
p_effect.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_effect.h - moved particle storage into FLevelLocals. 2019-01-29 01:09:02 +01:00
p_enemy.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
p_enemy.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_interaction.cpp - implemented string table macros. 2019-03-02 12:06:24 +01:00
p_linetracedata.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_lnspec.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_lnspec.h - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_local.h - fixed: ACS calls need to explicitly pass the level into COPY_AAPTR. 2019-02-07 15:41:35 +01:00
p_map.cpp - fixed: PlayerStartStomp must check for NOTELEFRAG. 2019-03-02 13:35:35 +01:00
p_maputl.cpp - fixed dropoff checks for portals and 3D floors in the same sector. 2019-02-09 10:39:08 +01:00
p_maputl.h - fixed dropoff checks for portals and 3D floors in the same sector. 2019-02-09 10:39:08 +01:00
p_mobj.cpp - fixed: Unmorphing a monster did not clear its UNMORPHED flag. 2019-03-02 13:15:38 +01:00
p_openmap.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_pspr.cpp - removed all access to the consoleplayer variable from the play code 2019-02-01 17:02:10 +01:00
p_pspr.h Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
p_saveg.cpp - replaced the assignment operator in player_t with a named function. 2019-03-03 12:12:17 +01:00
p_saveg.h - moved all EV_Light* functions and G_SerializeLevel into FLevelLocals 2019-01-26 17:55:15 +01:00
p_setup.cpp - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
p_setup.h - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
p_spec.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
p_spec.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
p_spec_thinkers.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
p_states.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_things.cpp - fixed: ACS calls need to explicitly pass the level into COPY_AAPTR. 2019-02-07 15:41:35 +01:00
p_tick.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
p_tick.h
p_user.cpp - removed unnecessary variable clear. 2019-03-09 12:12:33 +01:00
r_defs.h - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
r_renderer.h - removed level references in the software renderers. 2019-01-27 17:21:36 +01:00
r_sky.cpp - fixed a warning and set NOINITCALL for a few CVARs accessing the current level. 2019-02-24 10:05:01 +01:00
r_sky.h - moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID. 2019-01-29 04:44:44 +01:00
r_state.h - moved slope creation functions and most initialize-time variables into MapLoader class. 2018-12-27 12:33:18 +01:00
r_utility.cpp Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor 2019-02-09 08:47:07 +01:00
r_utility.h Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
r_videoscale.cpp - set vid_scalefactor to 1 when using vid_setscale 2018-12-25 00:18:44 -05:00
r_videoscale.h
s_advsound.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
s_environment.cpp
s_sndseq.cpp - removed the ActiveSequences counter. 2019-02-10 20:30:40 +01:00
s_sndseq.h - moved sound sequence head of list into FLevelLocals. 2019-01-28 23:53:40 +01:00
s_sound.cpp - reject all DMX sounds shorter than or equal 8 bytes. 2019-03-02 21:10:24 +01:00
s_sound.h - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h Moved access to ACS instance data out of ScriptUtil worker class 2019-01-23 20:55:59 +01:00
serializer.cpp - made the menu's text input handler Unicode capable. 2019-02-16 21:29:46 +01:00
serializer.h - made the menu's text input handler Unicode capable. 2019-02-16 21:29:46 +01:00
skins.cpp
st_start.h
st_stuff.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
st_stuff.h
v_colortables.h
v_framebuffer.cpp - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
v_palette.cpp - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
v_palette.h - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
v_video.cpp - use a higher resolution console font with better Unicode support. 2019-03-10 17:54:03 +01:00
v_video.h - allow using the console font for notification messages (e.g. item pickup) 2019-03-11 19:09:37 +01:00
version.h Merge branch 'master' of https://github.com/coelckers/gzdoom into localization 2019-02-16 10:50:49 -05:00
wi_stuff.cpp - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
wi_stuff.h - fixed: The wbstartstruct that gets passed to the level summary screen needs to be static 2019-02-18 00:43:40 +01:00
zzautozend.cpp