vkdoom_m/src/rendering
2024-10-14 17:31:18 -04:00
..
2d hooked up the per-level colormaps with the hardware renderer. 2023-10-29 08:13:01 +01:00
hwrenderer - Actor.GetSpecies() is a non-destructive function 2024-10-14 17:31:18 -04:00
swrenderer Render the bottom sky layer always with full opacity in the SW true color renderer. 2024-09-12 08:47:00 +02:00
r_sky.cpp - Fixed crash calling ChangeSky() with an invalid texture. 2021-05-29 15:07:45 -04:00
r_sky.h - added missing #include. 2022-06-01 09:34:07 +02:00
r_utility.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
r_utility.h Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00