vkdoom_m/src/scripting
inkoalawetrust 61bd3a739a Added MF9_FORCESECTORDAMAGE.
This flag forces non-player actors to take  damage from hurt floors even if SECMF_HURTMONSTERS isn't true.
2024-10-09 13:51:48 -03:00
..
backend Fix for Morph virtual 2024-04-20 01:15:47 -04:00
decorate Replaced MISSILE(EVEN)MORE with a real property and added related Dehacked options from Crispy Doom. 2024-10-03 12:24:16 +02:00
zscript Replaced MISSILE(EVEN)MORE with a real property and added related Dehacked options from Crispy Doom. 2024-10-03 12:24:16 +02:00
thingdef.cpp - return a std::string from GetFileFullPath 2023-08-22 22:18:54 +02:00
thingdef.h Replaced MISSILE(EVEN)MORE with a real property and added related Dehacked options from Crispy Doom. 2024-10-03 12:24:16 +02:00
thingdef_data.cpp Added MF9_FORCESECTORDAMAGE. 2024-10-09 13:51:48 -03:00
thingdef_properties.cpp the MISSILE(EVEN)MORE flags still need to be accessible by ZScript for backwards compatibility. 2024-10-03 12:32:09 +02:00
vmiterators.cpp - added PARAM_NULLCHECK to the block iterator creation functions. 2022-11-05 09:16:55 +01:00
vmthunks.cpp add missing 'author' and 'label' UMAPINFO fields. 2024-10-01 12:23:27 -04:00
vmthunks_actors.cpp Replaced MISSILE(EVEN)MORE with a real property and added related Dehacked options from Crispy Doom. 2024-10-03 12:24:16 +02:00