vkdoom_m/src/gl/system
Christoph Oelckers ef8f66c9a1 - removed the code for hardware alpha testing again because it didn't work anymore with how things are set up now.
- we need to check all GL versions when trying to get a context because some drivers only give us the version we request, leaving out newer features that are not exposed via extension.
- added some status info about uniform blocks.
2014-07-30 23:13:16 +02:00
..
gl_cvars.h - some adjustments to allow testing the different rendering methods. 2014-07-26 18:43:54 +02:00
gl_framebuffer.cpp - fixed bad constant and potential use of uninitialized variable. 2014-07-27 21:55:25 +02:00
gl_framebuffer.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_interface.cpp - removed the code for hardware alpha testing again because it didn't work anymore with how things are set up now. 2014-07-30 23:13:16 +02:00
gl_interface.h - removed the code for hardware alpha testing again because it didn't work anymore with how things are set up now. 2014-07-30 23:13:16 +02:00
gl_menu.cpp Merge branch 'master' into Glew_Version_For_Real 2014-07-27 17:59:50 +02:00
gl_system.h - GZDoom now runs on an OpenGL core profile. :) 2014-07-15 02:26:23 +02:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_threads.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp - replaced deprecated alpha testing with shader code. 2014-07-14 21:14:43 +02:00