This website requires JavaScript.
Explore
Help
Sign in
OrdinaryMagician
/
vkdoom_m
Watch
1
Fork
You've already forked vkdoom_m
0
Code
Activity
efa9e0c3ee
vkdoom_m
/
wadsrc
/
static
/
actors
History
Randy Heit
fe67ae5e54
Merge branch 'maint'
2013-11-19 21:01:15 -06:00
..
chex
- Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items.
2010-08-18 20:26:25 +00:00
doom
- changed the invisible waiting frame of the ExplosiveBarrel to use TNTA10 instead of the real barrel frame. This is so that sprite checks do not erroneously determine that there's still something to see. GZDoom's dynamic light code has problems with this.
2013-09-20 10:43:10 +02:00
heretic
Add NOGRAVITY to every Raven actor with FLOATBOB
2013-11-19 19:42:13 -06:00
hexen
Add NOGRAVITY to every Raven actor with FLOATBOB
2013-11-19 19:42:13 -06:00
raven
Add NOGRAVITY to every Raven actor with FLOATBOB
2013-11-19 19:42:13 -06:00
shared
- let APowerRegeneration use the Strength property to define the amount of regeneration it gives.
2013-08-10 09:51:48 +02:00
strife
- fixed typo in Strife spectre's obituary message and added it to the DECORATE definition of the spectre.
2013-08-10 20:42:34 +02:00
actor.txt
- A_AlertMonsters flags submission by NeuralStunner.
2013-08-20 20:33:03 +02:00
constants.txt
- A_AlertMonsters flags submission by NeuralStunner.
2013-08-20 20:33:03 +02:00