| .. |
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2d
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- backend update from Raze.
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2022-01-11 17:19:16 +01:00 |
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audio
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- added proper range check to the main sound playing function.
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2022-01-07 00:16:30 +01:00 |
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console
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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engine
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- made a few more names common.
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2022-01-24 19:05:46 +01:00 |
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filesystem
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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fonts
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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menu
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- make m_quickexit a global CVAR
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2022-01-24 12:01:04 -05:00 |
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models
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Relicense UE1 model loader as MIT.
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2022-01-02 18:09:10 +01:00 |
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objects
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Make GC::CheckTime 64-bit, just in case.
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2022-01-11 13:01:31 +01:00 |
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platform
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- separate i_pauseinbackground and i_soundinbackground - they probably should ultimately be moved out of the sound code
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2022-01-15 20:17:11 -05:00 |
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rendering
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- Fix decals in Softpoly.
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2022-01-24 12:01:34 -05:00 |
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scripting
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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statusbar
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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textures
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Add TexMan.SetCameraTextureAspectRatio
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2022-01-24 12:18:55 -05:00 |
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thirdparty
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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utility
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- make m_alloc optional for tarray and memarena
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2022-01-24 19:05:46 +01:00 |