vkdoom_m/src/playsim/mapthinkers
2022-08-26 18:01:26 +02:00
..
a_ceiling.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
a_ceiling.h - implemented MBF's monsters_avoid_hazards feature. 2021-08-21 12:29:24 +02:00
a_decalfx.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_decalfx.h
a_doors.cpp Fix obscure error in Animated Doors where the Actor can be NULL 2020-08-15 09:06:58 +02:00
a_doors.h
a_floor.cpp - fixed Hexen stair builder 2022-05-09 00:07:17 +02:00
a_floor.h
a_lightning.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
a_lightning.h
a_lights.cpp - fixed potential infinite loop in Hexen-style stair builder. 2022-01-07 00:09:59 +01:00
a_lights.h
a_lighttransfer.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_lighttransfer.h
a_pillar.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_pillar.h
a_plats.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
a_plats.h - fixed usage of floor sound with Plat_DownWaitUpStayLip special 2020-01-31 13:21:14 +02:00
a_pusher.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
a_pusher.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
a_quake.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
a_scroll.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_scroll.h
dsectoreffect.cpp - fixed fast crushers going out of sync if something is being crushed by them. 2022-06-02 16:48:07 +02:00
dsectoreffect.h
p_spec_thinkers.h