vkdoom_m/src/rendering/swrenderer
2022-08-26 18:01:26 +02:00
..
drawers - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
line Add per-tier sidedef light levels to UDMF maps 2022-01-26 18:25:04 -05:00
plane - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
scene - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
segments - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
textures - replaced MIN/MAX with min/max from the C++ standard library in the software renderer 2021-10-30 10:08:11 +02:00
things - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
viewport - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_all.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_renderer.h - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00
r_renderthread.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_renderthread.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_swcolormaps.cpp - warning fixes and cleanup from old startscreen branch. 2022-06-01 08:36:59 +02:00
r_swcolormaps.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_swrenderer.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
r_swrenderer.h - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
r_swscene.cpp - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00
r_swscene.h - moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points. 2020-04-25 17:58:26 +02:00