vkdoom_m/src/common/audio/sound
Christoph Oelckers f11780600f - implemented replay gain calculation and management.
This is done entirely on the streamed sound data, unlike the old relative volume which uses the backend's volume setting.
2021-03-10 23:06:21 +01:00
..
thirdparty - moved sound code to "common". 2020-04-11 20:20:35 +02:00
efx.h - moved sound code to "common". 2020-04-11 20:20:35 +02:00
i_sound.cpp - implemented replay gain calculation and management. 2021-03-10 23:06:21 +01:00
i_sound.h - moved sound code to "common". 2020-04-11 20:20:35 +02:00
i_soundinternal.h - moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is. 2020-04-23 21:48:50 +02:00
oalload.h - moved sound code to "common". 2020-04-11 20:20:35 +02:00
oalsound.cpp Simplify manual sound rolloff handling 2020-11-25 16:26:38 +01:00
oalsound.h - enable OpenAL's sound volume normalizer. 2020-10-27 20:36:17 +01:00
s_environment.cpp - added a proper 'sound finished' callback to the sound engine. 2020-09-27 09:46:12 +02:00
s_reverbedit.cpp - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
s_sound.cpp - restored sound-related developer messages 2021-02-20 11:00:12 +02:00
s_soundinternal.h - Backend update from Raze. 2021-03-04 14:45:29 +01:00