vkdoom_m/src/gl
Christoph Oelckers f166624eb2 - some fixes to the PP shader interface.
The binding point needs to be part of the ShaderUniforms class because Vulkan will need this value to generate the declaration in the shader source.
There's still one issue here: Since OpenGL has no local render state, the buffer must be bound every time it is used. Once the code is better abstracted this should be moved to a higher level class that knows all associated data and how to set it up.
2018-06-12 21:43:35 +02:00
..
compatibility - fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer. 2018-05-24 00:01:56 +02:00
data - some fixes to the PP shader interface. 2018-06-12 21:43:35 +02:00
dynlights - some fixes to the PP shader interface. 2018-06-12 21:43:35 +02:00
models Mirroring should be flipped on HUD models since the view to world space transform already inverts one axis 2018-06-03 14:20:42 +02:00
renderer - some fixes to the PP shader interface. 2018-06-12 21:43:35 +02:00
scene - fixed crash with GL 3.x and fixed colormap active. 2018-06-12 17:55:20 +02:00
shaders - some fixes to the PP shader interface. 2018-06-12 21:43:35 +02:00
stereo3d - some fixes to the PP shader interface. 2018-06-12 21:43:35 +02:00
system Use IUniformBuffer 2018-06-12 17:55:34 +02:00
textures - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00