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accelstructs
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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buffers
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Manage the light buffer in the backend
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2023-04-30 03:43:38 +02:00 |
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commands
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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descriptorsets
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Manage the light buffer in the backend
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2023-04-30 03:43:38 +02:00 |
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framebuffers
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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pipelines
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Remove EPassType from VkShaderManager::Get and CompileNextShader() from VkShaderManager constructor
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2023-04-24 00:14:04 +02:00 |
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samplers
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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shaders
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Remove unused uniforms and restrict push constants to only control offsets into buffers
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2023-04-24 22:10:17 +02:00 |
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textures
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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vk_postprocess.cpp
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Begin removing binding points from the hwrenderer layer.
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2023-04-16 19:30:27 +02:00 |
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vk_postprocess.h
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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vk_pprenderstate.cpp
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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vk_pprenderstate.h
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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vk_renderdevice.cpp
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Manage the light buffer in the backend
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2023-04-30 03:43:38 +02:00 |
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vk_renderdevice.h
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Manage the light buffer in the backend
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2023-04-30 03:43:38 +02:00 |
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vk_renderstate.cpp
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Manage the light buffer in the backend
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2023-04-30 03:43:38 +02:00 |
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vk_renderstate.h
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Manage the light buffer in the backend
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2023-04-30 03:43:38 +02:00 |