vkdoom_m/src/common/rendering/vulkan
2023-04-30 03:43:38 +02:00
..
accelstructs Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
buffers Manage the light buffer in the backend 2023-04-30 03:43:38 +02:00
commands Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
descriptorsets Manage the light buffer in the backend 2023-04-30 03:43:38 +02:00
framebuffers Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
pipelines Remove EPassType from VkShaderManager::Get and CompileNextShader() from VkShaderManager constructor 2023-04-24 00:14:04 +02:00
samplers Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
shaders Remove unused uniforms and restrict push constants to only control offsets into buffers 2023-04-24 22:10:17 +02:00
textures Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
vk_postprocess.cpp Begin removing binding points from the hwrenderer layer. 2023-04-16 19:30:27 +02:00
vk_postprocess.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_pprenderstate.cpp Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_pprenderstate.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_renderdevice.cpp Manage the light buffer in the backend 2023-04-30 03:43:38 +02:00
vk_renderdevice.h Manage the light buffer in the backend 2023-04-30 03:43:38 +02:00
vk_renderstate.cpp Manage the light buffer in the backend 2023-04-30 03:43:38 +02:00
vk_renderstate.h Manage the light buffer in the backend 2023-04-30 03:43:38 +02:00