| .. |
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g_doom
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
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g_heretic
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- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
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g_hexen
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- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
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g_raven
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- Added customizable pickup flash.
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2008-02-16 10:23:12 +00:00 |
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g_shared
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
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g_strife
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- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
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oplsynth
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VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support
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2008-03-09 03:13:49 +00:00 |
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sdl
|
- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
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sound
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
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textures
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- Fixed AInventory::PickupFlash setting with GCC.
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2008-02-17 02:40:03 +00:00 |
|
thingdef
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- fixed: A_CountdownArg used 0 based indices although all uses of it assumed
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2008-03-01 16:59:17 +00:00 |
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win32
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
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a.nas
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- Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures
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2006-05-11 01:15:15 +00:00 |
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actor.h
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
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am_map.cpp
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- Added the ACS script type "return". These are executed by players who return
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2008-02-13 02:29:49 +00:00 |
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am_map.h
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- Added: Automap markers are stored in savegames now. Also moved the call
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2008-01-05 12:15:10 +00:00 |
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announcer.h
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
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autosegs.h
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- Assembly code is disabled when building with __APPLE__ defined, for now.
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2006-09-19 23:25:51 +00:00 |
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autostart.cpp
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- Assembly code is disabled when building with __APPLE__ defined, for now.
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2006-09-19 23:25:51 +00:00 |
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autozend.cpp
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- Assembly code is disabled when building with __APPLE__ defined, for now.
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2006-09-19 23:25:51 +00:00 |
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b_bot.cpp
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Added patch by Karate Chris:
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2008-02-16 15:02:52 +00:00 |
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b_bot.h
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
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b_func.cpp
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
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b_game.cpp
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
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b_move.cpp
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- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
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2006-09-14 00:02:31 +00:00 |
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b_think.cpp
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- Added a check to Wads.CheckNumForName to return -1 for names longer than
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2007-12-28 11:17:52 +00:00 |
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basicinlines.h
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- Assembly code is disabled when building with __APPLE__ defined, for now.
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2006-09-19 23:25:51 +00:00 |
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bbannouncer.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
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c_bind.cpp
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- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
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2006-09-14 00:02:31 +00:00 |
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c_bind.h
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- Fixed: In the Doom2 cast finale it was impossible to toggle the console.
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2007-02-24 12:09:36 +00:00 |
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c_cmds.cpp
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Added patch by Karate Chris:
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2008-02-16 15:02:52 +00:00 |
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c_console.cpp
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
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c_console.h
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- Changed the way gamma works for D3DFB: In windowed mode, the display is
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2007-12-27 04:30:12 +00:00 |
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c_cvars.cpp
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Added patch by Karate Chris:
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2008-02-16 15:02:52 +00:00 |
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c_cvars.h
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- Turned on warning level 4 just to see what it would produce: a lot of
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2006-12-21 04:34:43 +00:00 |
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c_dispatch.cpp
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- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
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c_dispatch.h
|
SVN r349 (trunk)
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2006-10-05 03:30:44 +00:00 |
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c_expr.cpp
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- Fixed AInventory::PickupFlash setting with GCC.
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2008-02-17 02:40:03 +00:00 |
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cmdlib.cpp
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- GCC cleanup.
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2008-01-26 04:47:58 +00:00 |
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cmdlib.h
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
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codepointers.h
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- Fixed a few font related problems.
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2007-12-23 21:56:46 +00:00 |
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colormatcher.cpp
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- Turned on warning level 4 just to see what it would produce: a lot of
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2006-12-21 04:34:43 +00:00 |
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colormatcher.h
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- Removed all the "fast" and unused code from FColorMatcher. Today's
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2006-12-01 02:51:56 +00:00 |
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configfile.cpp
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- Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation.
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2008-01-08 01:08:27 +00:00 |
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configfile.h
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- Added a dialog that gives the user the chance to fix things if the config
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2006-09-20 02:00:19 +00:00 |
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ct_chat.cpp
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- Added scoreboard fix by Karate Chris.
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2008-01-06 11:46:01 +00:00 |
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d_dehacked.cpp
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
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d_dehacked.h
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- Added damage factors that allows to make monsters more or less resistant
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2007-04-28 09:06:32 +00:00 |
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d_dehackedactions.h
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- Added customizable border textures. They will be defined with the
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2007-01-05 22:08:57 +00:00 |
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d_event.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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d_gui.h
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
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d_main.cpp
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
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d_main.h
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- Removed the screenshot parameter from D_Display(), since it was a relic of
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2008-01-01 03:07:05 +00:00 |
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d_net.cpp
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
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d_net.h
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- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
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2006-09-14 00:02:31 +00:00 |
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d_netinf.h
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- Added back the code to allow some variation to the players' shades when
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2008-01-06 04:03:33 +00:00 |
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d_netinfo.cpp
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- Fixed: PO_Busy() did not check for a NULL return from GetPolyobj().
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2008-02-22 00:20:11 +00:00 |
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d_player.h
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
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d_protocol.cpp
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- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
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2006-09-14 00:02:31 +00:00 |
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d_protocol.h
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- Added a modified version of Karate Chris's submission for killing specific
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2008-02-20 21:28:55 +00:00 |
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d_ticcmd.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
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decallib.cpp
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
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decallib.h
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- Updated lempar.c to v1.31.
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2008-01-25 23:57:44 +00:00 |
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dobject.cpp
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- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
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dobject.err
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
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dobject.h
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- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
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dobjgc.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
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dobjtype.cpp
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- Fixed AInventory::PickupFlash setting with GCC.
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2008-02-17 02:40:03 +00:00 |
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dobjtype.h
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- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
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doomdata.h
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- Added a compatibility option to restore the original behavior of the Invisibility
|
2007-05-12 11:14:09 +00:00 |
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doomdef.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
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doomdef.h
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- Fixed: When starting a teamplay netgame, players who did not specify a team
|
2008-01-09 02:53:38 +00:00 |
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doomerrors.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
doomstat.cpp
|
- Added Karate Chris's teamdamage in MAPINFO submission.
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2007-12-22 22:04:20 +00:00 |
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doomstat.h
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- added two new things which can set a sector's color without the need of tags
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2007-10-29 22:15:46 +00:00 |
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doomtype.h
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- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
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dscript.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
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dsectoreffect.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
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dsectoreffect.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
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dthinker.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
dthinker.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
empty.cpp
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
|
errors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
f_finale.cpp
|
- Got rid of most TexMan.AddPatch calls because they are no longer needed.
|
2008-01-26 23:20:34 +00:00 |
|
f_finale.h
|
- Fixed: F_StartFinale shouldn't get the information if the game is about
|
2007-09-26 21:50:05 +00:00 |
|
f_wipe.cpp
|
GCC fixes.
|
2008-01-08 01:48:33 +00:00 |
|
f_wipe.h
|
- Removed the screenshot parameter from D_Display(), since it was a relic of
|
2008-01-01 03:07:05 +00:00 |
|
farchive.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
farchive.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
|
files.cpp
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
|
files.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
|
g_game.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
g_game.h
|
- Fixed: Weapon positions were only adjusted in 1280x1024 if the status
|
2008-01-11 01:43:37 +00:00 |
|
g_hub.cpp
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
|
g_hub.h
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
|
g_level.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
g_level.h
|
- Added the ACS script type "return". These are executed by players who return
|
2008-02-13 02:29:49 +00:00 |
|
gameconfigfile.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
gameconfigfile.h
|
- Added damage factors that allows to make monsters more or less resistant
|
2007-04-28 09:06:32 +00:00 |
|
gccinlines.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
gi.cpp
|
- fixed: The BFGBall's explosion sequence was missing a state.
|
2007-07-28 12:38:10 +00:00 |
|
gi.h
|
- fixed: The BFGBall's explosion sequence was missing a state.
|
2007-07-28 12:38:10 +00:00 |
|
gstrings.h
|
- Added Karate Chris's patch for teamplay MAPINFO option.
|
2008-01-26 16:42:16 +00:00 |
|
hu_scores.cpp
|
- Changed license for r_data.cpp because there isn't anything of id's original
|
2008-01-27 09:38:37 +00:00 |
|
hu_stuff.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
|
i_cd.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
i_movie.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
i_net.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
i_net.h
|
- Added some hackery at the start of MouseRead_Win32() that prevents it from
|
2006-06-30 02:13:26 +00:00 |
|
i_video.h
|
Note: I have not tried compiling these recent changes under Linux. I wouldn't
|
2006-12-19 04:09:10 +00:00 |
|
info.cpp
|
- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
|
2007-05-28 14:46:49 +00:00 |
|
info.h
|
- Added customizable pickup flash.
|
2008-02-16 10:23:12 +00:00 |
|
infodefaults.cpp
|
- Fixed AInventory::PickupFlash setting with GCC.
|
2008-02-17 02:40:03 +00:00 |
|
infomacros.h
|
- Added customizable pickup flash.
|
2008-02-16 10:23:12 +00:00 |
|
lists.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
|
lumpconfigfile.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
lumpconfigfile.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
m_alloc.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
m_alloc.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
m_argv.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
m_argv.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
m_bbox.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
m_bbox.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
m_cheat.cpp
|
- Added fix for Heretic IDKFA cheat by Karate Chris.
|
2008-01-07 08:58:18 +00:00 |
|
m_cheat.h
|
- Added Karate Chris's 'Take' console command submission.
|
2007-12-23 14:23:52 +00:00 |
|
m_crc32.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
m_fixed.h
|
- Fixed: The SafeDivScales used a signed shift for their if test. This fails
|
2007-02-02 23:41:51 +00:00 |
|
m_menu.cpp
|
- Applied Blzut3's sbarinfo update #12:
|
2008-02-18 22:40:39 +00:00 |
|
m_menu.h
|
- Added support for user-defined crosshairs in the Display Options menu. See
|
2008-01-08 04:00:43 +00:00 |
|
m_misc.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
m_misc.h
|
- Added a dialog that gives the user the chance to fix things if the config
|
2006-09-20 02:00:19 +00:00 |
|
m_options.cpp
|
VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support
|
2008-03-09 03:13:49 +00:00 |
|
m_png.cpp
|
- Completely removed code for the PNG filter heuristic from the compiled code when it's been disabled.
|
2008-01-12 17:06:38 +00:00 |
|
m_png.h
|
- Added support for 24-bit screenshots, so now accelerated 2D screenshots
|
2008-01-12 06:27:13 +00:00 |
|
m_random.cpp
|
- Applied a modified version of Karate Chris's screenshot naming patch.
|
2008-02-05 05:29:31 +00:00 |
|
m_random.h
|
- Fixed: When starting a teamplay netgame, players who did not specify a team
|
2008-01-09 02:53:38 +00:00 |
|
m_swap.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
misc.nas
|
- Fixed some more GCC warnings.
|
2007-12-11 02:38:38 +00:00 |
|
mscinlines.h
|
- Added a range check for the PNG grAb chunks.
|
2007-01-23 01:13:17 +00:00 |
|
mus2midi.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
mus2midi.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
name.cpp
|
- Fixed AInventory::PickupFlash setting with GCC.
|
2008-02-17 02:40:03 +00:00 |
|
name.h
|
- Reverted the 'None' name change from r569.
|
2007-12-08 22:17:48 +00:00 |
|
namedef.h
|
- Fixed: When starting a level while the music has been paused S_Start has
|
2008-03-01 13:12:33 +00:00 |
|
nodebuild.cpp
|
- Fixed: FNodeBuilder::ShoveSegBehind needs to check that the result from
|
2006-09-23 02:48:39 +00:00 |
|
nodebuild.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
|
nodebuild_classify_nosse2.cpp
|
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
|
2006-06-06 21:39:08 +00:00 |
|
nodebuild_classify_sse2.cpp
|
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
|
2006-06-06 21:39:08 +00:00 |
|
nodebuild_events.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
nodebuild_extract.cpp
|
- Fixed all the warnings from GCC 4.2, including a handful that were
|
2006-12-29 03:38:37 +00:00 |
|
nodebuild_gl.cpp
|
- Replaced the vector math routines with the ones I developed for the FP code.
|
2007-01-19 02:00:39 +00:00 |
|
nodebuild_utility.cpp
|
Fixed things I broke for Visual C++ while fixing the source for GCC 4.2.
|
2006-12-29 03:48:00 +00:00 |
|
p_acs.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
p_acs.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
p_buildmap.cpp
|
- Replaced the vector math routines with the ones I developed for the FP code.
|
2007-01-19 02:00:39 +00:00 |
|
p_ceiling.cpp
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
|
p_conversation.cpp
|
- Got rid of most TexMan.AddPatch calls because they are no longer needed.
|
2008-01-26 23:20:34 +00:00 |
|
p_conversation.h
|
SVN r314 (trunk)
|
2006-08-31 00:16:12 +00:00 |
|
p_doors.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
p_effect.cpp
|
- Copied railgun sound fix from Skulltag.
|
2007-05-20 11:08:36 +00:00 |
|
p_effect.h
|
- Replaced the vector math routines with the ones I developed for the FP code.
|
2007-01-19 02:00:39 +00:00 |
|
p_enemy.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
p_enemy.h
|
- Added SnowKate709's A_LookEx submission.
|
2007-12-20 20:37:06 +00:00 |
|
p_enemy_a_lookex.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
p_floor.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
p_interaction.cpp
|
- Fixed: PTR_BounceTraverse only checked for projectiles that were too
|
2008-03-04 00:56:22 +00:00 |
|
p_lights.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
p_lnspec.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
p_lnspec.h
|
- Added teamgame fix for menu by Karate Chris.
|
2008-01-06 10:05:24 +00:00 |
|
p_local.h
|
- Fixed: Turning off follow mode with automap rotating enabled did not
|
2008-02-12 05:54:03 +00:00 |
|
p_map.cpp
|
- Fixed: If P_BounceWall() can't find a wall when it does its trace, but it
|
2008-03-07 01:29:26 +00:00 |
|
p_maputl.cpp
|
- added a P_PointInSector function and replaced all calls to retrieve an
|
2007-12-25 10:07:58 +00:00 |
|
p_mobj.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
p_pillar.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
p_plats.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
|
p_pspr.cpp
|
- Fixed: The MAPINFO flags that control jumping, crouching, and freelook,
|
2007-12-11 04:03:40 +00:00 |
|
p_pspr.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
|
p_saveg.cpp
|
- Fixed: Polyobjects are serialized before players, which means that a call
|
2006-11-21 05:43:34 +00:00 |
|
p_saveg.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
p_sectors.cpp
|
- added two new things which can set a sector's color without the need of tags
|
2007-10-29 22:15:46 +00:00 |
|
p_setup.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
p_setup.h
|
Fixed index variable in P_OpenMapData.
|
2006-06-15 08:26:13 +00:00 |
|
p_sight.cpp
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
|
p_spec.cpp
|
- Fixed: When starting a level while the music has been paused S_Start has
|
2008-03-01 13:12:33 +00:00 |
|
p_spec.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
p_switch.cpp
|
- Fixed AInventory::PickupFlash setting with GCC.
|
2008-02-17 02:40:03 +00:00 |
|
p_teleport.cpp
|
- added a P_PointInSector function and replaced all calls to retrieve an
|
2007-12-25 10:07:58 +00:00 |
|
p_terrain.cpp
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
|
p_terrain.h
|
- Fixed: The global WeaponSection string was never freed. It has been replaced
|
2006-10-31 14:53:21 +00:00 |
|
p_things.cpp
|
- Changed PowerFlight so that Hexen's infiniteness is not controlled by being
|
2007-11-08 09:22:06 +00:00 |
|
p_tick.cpp
|
- Fixed: Using the freeze command would make the Revenant missiles switch
|
2007-12-06 23:17:38 +00:00 |
|
p_tick.h
|
- Fixed default.cbd and Makefile.mingw for current code state.
|
2006-05-21 02:10:16 +00:00 |
|
p_trace.cpp
|
- Fixed: POwered up weapons with a different ready state than their base
|
2007-10-19 08:49:02 +00:00 |
|
p_trace.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
|
p_user.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
p_writemap.cpp
|
- Fixed: dumpmap crashed when used outside a map.
|
2007-09-02 09:57:08 +00:00 |
|
p_xlat.cpp
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
|
po_man.cpp
|
- Fixed: PO_Busy() did not check for a NULL return from GetPolyobj().
|
2008-02-22 00:20:11 +00:00 |
|
r_anim.cpp
|
- Fixed AInventory::PickupFlash setting with GCC.
|
2008-02-17 02:40:03 +00:00 |
|
r_blend.h
|
- Fixed: ACS used incompatible values for APROP_RenderStyle. It needs to use
|
2008-01-26 15:50:52 +00:00 |
|
r_bsp.cpp
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
|
r_bsp.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
|
r_data.cpp
|
- Fixed AInventory::PickupFlash setting with GCC.
|
2008-02-17 02:40:03 +00:00 |
|
r_data.h
|
- Added a check to Wads.CheckNumForName to return -1 for names longer than
|
2007-12-28 11:17:52 +00:00 |
|
r_defs.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
r_draw.cpp
|
- Fixed: The colormap changes by column, so the assembly rt_* routines need
|
2008-02-28 22:15:24 +00:00 |
|
r_draw.h
|
- Added assembly versions of rt_add4cols and rt_addclamp4cols.
|
2008-02-28 05:24:06 +00:00 |
|
r_drawt.cpp
|
- Fixed: The colormap changes by column, so the assembly rt_* routines need
|
2008-02-28 22:15:24 +00:00 |
|
r_jpeg.h
|
GCC fixes for recent code changes.
|
2006-08-31 01:30:22 +00:00 |
|
r_local.h
|
- Texture animation improvements:
|
2006-05-18 01:42:50 +00:00 |
|
r_main.cpp
|
- Added an assembly version of rt_shaded4cols, since that's the main decal
|
2008-02-27 03:11:35 +00:00 |
|
r_main.h
|
- Added an assembly version of rt_shaded4cols, since that's the main decal
|
2008-02-27 03:11:35 +00:00 |
|
r_plane.cpp
|
- Fixed AInventory::PickupFlash setting with GCC.
|
2008-02-17 02:40:03 +00:00 |
|
r_plane.h
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
|
r_polymost.cpp
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
|
r_polymost.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
r_segs.cpp
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
|
r_segs.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
r_sky.cpp
|
- Fixed: Heretic's mace never respawned in deathmatch games.
|
2007-12-18 03:25:19 +00:00 |
|
r_sky.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
r_state.h
|
- Discovered that Shader Model 1.4 clamps my constants, so I can't use
|
2007-12-26 04:42:15 +00:00 |
|
r_things.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
r_things.h
|
- added a P_PointInSector function and replaced all calls to retrieve an
|
2007-12-25 10:07:58 +00:00 |
|
r_translate.cpp
|
- Fixed AInventory::PickupFlash setting with GCC.
|
2008-02-17 02:40:03 +00:00 |
|
r_translate.h
|
- defined a constant for the crosshair menu entry's index to get a direct
|
2008-01-10 11:02:07 +00:00 |
|
s_advsound.cpp
|
- Fixed AInventory::PickupFlash setting with GCC.
|
2008-02-17 02:40:03 +00:00 |
|
s_environment.cpp
|
VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support
|
2008-03-09 03:13:49 +00:00 |
|
s_playlist.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
s_playlist.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
s_sndseq.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
s_sndseq.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
s_sound.cpp
|
- Removed lots of spc_* cvars that are no longer meaningful and changed
|
2008-03-11 22:17:57 +00:00 |
|
s_sound.h
|
VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support
|
2008-03-09 03:13:49 +00:00 |
|
sc_man.cpp
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
|
sc_man.h
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
|
sc_man_scanner.h
|
- Undid some of the changes from lempar.c v1.30->v1.31, because it broke
|
2008-01-26 04:33:34 +00:00 |
|
sc_man_scanner.re
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
|
skins.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
skins.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
st_start.h
|
- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
|
2007-03-06 01:33:18 +00:00 |
|
st_stuff.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
|
st_stuff.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
|
statnums.h
|
- Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
|
2006-10-20 04:04:04 +00:00 |
|
stats.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
stats.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
|
stringtable.cpp
|
- Fixed AInventory::PickupFlash setting with GCC.
|
2008-02-17 02:40:03 +00:00 |
|
stringtable.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
tables.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
tables.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
|
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
tarray.h
|
- Fixed AInventory::PickupFlash setting with GCC.
|
2008-02-17 02:40:03 +00:00 |
|
teaminfo.cpp
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
|
teaminfo.h
|
- Applied Karate Chris's TEAMINFO logo patch.
|
2008-01-11 00:22:52 +00:00 |
|
tempfiles.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
tempfiles.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
templates.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
|
tmap.nas
|
- Fixed: R_SetupAddClampCol() checked add4cols' memory instead of
|
2008-02-29 23:31:40 +00:00 |
|
tmap2.nas
|
- Fixed some more GCC warnings.
|
2007-12-11 02:38:38 +00:00 |
|
tmap3.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
|
v_collection.cpp
|
- Got rid of most TexMan.AddPatch calls because they are no longer needed.
|
2008-01-26 23:20:34 +00:00 |
|
v_collection.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
|
v_draw.cpp
|
- Applied a modified version of Karate Chris's screenshot naming patch.
|
2008-02-05 05:29:31 +00:00 |
|
v_font.cpp
|
- Added preloading of fonts to reduce the chance that characters from a single
|
2008-01-27 05:23:10 +00:00 |
|
v_font.h
|
- Added preloading of fonts to reduce the chance that characters from a single
|
2008-01-27 05:23:10 +00:00 |
|
v_palette.cpp
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
|
v_palette.h
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
|
v_pfx.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
|
v_pfx.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
|
v_text.cpp
|
- Discovered that Shader Model 1.4 clamps my constants, so I can't use
|
2007-12-26 04:42:15 +00:00 |
|
v_text.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
|
v_video.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
v_video.h
|
- Added vid_refreshrate cvar to override Windows' automatic refresh rate
|
2008-02-19 02:48:56 +00:00 |
|
vectors.h
|
- Replaced the vector math routines with the ones I developed for the FP code.
|
2007-01-19 02:00:39 +00:00 |
|
version.h
|
- Removed lots of spc_* cvars that are no longer meaningful and changed
|
2008-03-11 22:17:57 +00:00 |
|
w_wad.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
|
w_wad.h
|
- Got rid of most TexMan.AddPatch calls because they are no longer needed.
|
2008-01-26 23:20:34 +00:00 |
|
w_zip.h
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
|
weightedlist.h
|
- Fixed: Redefining a decal did not rebind any old references to the decal, so
|
2007-12-11 03:29:31 +00:00 |
|
wi_stuff.cpp
|
- Got rid of most TexMan.AddPatch calls because they are no longer needed.
|
2008-01-26 23:20:34 +00:00 |
|
wi_stuff.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
|
zstrformat.cpp
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
|
zstring.cpp
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
|
zstring.h
|
- New: On Windows, the game now checks the registry to see if you have Steam
|
2007-12-06 19:15:07 +00:00 |