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vkdoom_m
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f273b6c46d
vkdoom_m
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src
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gl
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dynlights
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Christoph Oelckers
7701d54b1f
- fixed: associated dynamic lights took the sprite/frame info from the actor's current state instead of from the actor's current sprite and frame, which may differ in case some placeholder sprite is used in the state.
2015-03-15 12:24:28 +01:00
..
a_dynlight.cpp
- fixed memory leak: The sector links for dynamic lights were never freed.
2014-09-21 12:40:08 +02:00
gl_dynlight.cpp
- fixed: associated dynamic lights took the sprite/frame info from the actor's current state instead of from the actor's current sprite and frame, which may differ in case some placeholder sprite is used in the state.
2015-03-15 12:24:28 +01:00
gl_dynlight.h
- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
2014-07-15 20:49:21 +02:00
gl_dynlight1.cpp
- use the light buffer to handle dynamic lighting.
2014-08-01 20:59:39 +02:00
gl_glow.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_glow.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_lightbuffer.cpp
- fixed a problem with some older AMD drivers: Normally calling glBindBufferBase should imply a call to glBindBuffer, but on these drivers it was never done, which resulted in the light uniform buffer never being created...
2015-01-24 13:13:54 +01:00
gl_lightbuffer.h
- allow reallocation of light buffer if more lights are needed.
2014-08-19 14:18:21 +02:00