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OrdinaryMagician
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vkdoom_m
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f273b6c46d
vkdoom_m
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src
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gl
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renderer
History
Christoph Oelckers
baa775b31c
- fixed: Light level must be clamped before accessing the distfogtable.
2015-04-24 16:55:31 +02:00
..
gl_colormap.h
shader rework
2014-05-12 14:45:41 +02:00
gl_lightdata.cpp
- fixed: Light level must be clamped before accessing the distfogtable.
2015-04-24 16:55:31 +02:00
gl_lightdata.h
pass softlightlevel through render state.
2014-05-12 00:13:19 +02:00
gl_renderer.cpp
- made MD3 models reloadable.
2015-04-12 19:42:03 +02:00
gl_renderer.h
- moved the aspect ratio correction factor from the projection to the view matrix where it should have been from the start.
2014-12-29 22:42:19 +01:00
gl_renderstate.cpp
- basics for using hardware clip planes to split translucent stuff by 3D floor planes.
2015-04-05 18:55:21 +02:00
gl_renderstate.h
- basics for using hardware clip planes to split translucent stuff by 3D floor planes.
2015-04-05 18:55:21 +02:00