vkdoom_m/src
2025-06-01 01:10:42 +02:00
..
commandlets Fix missing lights when baking a map with vktool 2025-05-14 15:08:42 +02:00
common make lm_dynlights toggling work 2025-06-01 01:10:42 +02:00
console Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
g_statusbar Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
gamedata Create VBO vertex data before the level mesh since the mesh uses it to build geometry. 2025-05-15 23:53:34 +02:00
intermission Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
launcher save extraArgs to CVar for easier testing 2025-05-14 23:25:19 +02:00
maploader make lm_dynlights toggling work 2025-06-01 01:10:42 +02:00
menu Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
playsim bone getters part 2.5 2025-05-26 13:33:51 +02:00
posix Add Linux desktop launcher and metadata 2025-05-28 21:11:30 +02:00
r_data Add SoftShadowRadius and Linearity to GLDEFS and A_AttachLight 2025-05-18 02:08:37 +08:00
rendering make lm_dynlights toggling work 2025-06-01 01:10:42 +02:00
scripting Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
sound Added S_StartSoundAt 2025-01-18 06:47:00 -05:00
utility/nodebuilder
win32 Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-10 08:42:20 +08:00
am_map.cpp Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
am_map.h
announcer.h
bbannouncer.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
CMakeLists.txt Add BSP walker class that can be run on multiple threads 2025-05-29 01:02:21 +02:00
ct_chat.cpp fix crash if chat key is pressed during the loading screen 2025-04-09 14:26:40 -03:00
d_anonstats.cpp
d_buttons.h
d_defcvars.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
d_defcvars.h
d_event.h
d_iwad.cpp save extraArgs to CVar for easier testing 2025-05-14 23:25:19 +02:00
d_main.cpp Render scene with indexed textures for vid_rendermode 2 2025-05-19 05:55:03 +02:00
d_main.h Render scene with indexed textures for vid_rendermode 2 2025-05-19 05:55:03 +02:00
d_net.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
d_net.h moved the NetworkEntityManager into the backend code. 2024-04-21 18:30:19 +02:00
d_netinf.h
d_netinfo.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
d_protocol.cpp Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
d_protocol.h Fixed changeskill being unnetworked 2024-04-27 12:31:14 +02:00
doomdata.h add shadowMinQuality property and gl_light_shadow_max_quality CVar 2025-01-03 07:30:54 +01:00
doomdef.h add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks 2024-06-24 17:23:08 -04:00
doomstat.cpp
doomstat.h
doomtype.h
empty.cpp
events.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-10 08:42:20 +08:00
events.h Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
g_cvars.cpp Maps with a ZDRayInfo must always have dynamic lights (gl_lights cvar is ignored in this situation) 2024-12-06 20:58:12 +01:00
g_cvars.h
g_dumpinfo.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
g_game.cpp Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
g_game.h allow optionally skipping initial wipe in in-game intermissions 2025-02-07 20:17:54 -03:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp cache FName conversion for GetGlobalShader 2025-05-12 23:28:04 +02:00
g_level.h Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
g_levellocals.h make lm_dynlights toggling work 2025-06-01 01:10:42 +02:00
g_pch.h
g_pch2.h
gameconfigfile.cpp Merge commit '6b5be653dc' 2024-10-06 21:29:38 +08:00
gameconfigfile.h Automap color presets match their vanilla colors by default (am_colorset dynamically configured in gameconfigfile.cpp) 2024-07-04 18:49:01 +08:00
gamemain.cpp Add a safety check that the file is being compiled correctly 2025-05-20 20:23:02 +02:00
hu_scores.cpp Added ChangeTeam function for teamplay 2024-05-26 20:31:50 -03:00
hu_stuff.h
levelmeshhelper.cpp Fix deactivated lightmap light not working 2025-05-11 17:58:07 +02:00
levelmeshhelper.h Fix deactivated lightmap light not working 2025-05-11 17:58:07 +02:00
m_cheat.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
m_cheat.h
m_misc.cpp M_SaveDefaults is also not part of the common engine backend. 2024-11-23 20:39:23 +01:00
m_misc.h
namedef_custom.h Merge branch '4.14.2' into gz_merge 2025-05-02 17:15:41 -03:00
p_conversation.cpp Added missing return values in VM calls 2025-04-09 15:18:47 -04:00
p_conversation.h
p_openmap.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-10 08:42:20 +08:00
p_saveg.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
p_saveg.h
p_setup.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
p_setup.h
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
serializer_doom.h moved another declaration out of a global header. 2024-11-23 20:39:23 +01:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h
toolmain.cpp Create two executables - one for the game and one for the baking tool 2025-01-08 23:28:59 +01:00
version.h set zscript version as 4.15.1 for now, since bone manip is 4.15.1 2025-05-01 15:47:38 +02:00
wi_stuff.cpp - apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told. 2025-02-01 07:38:47 -05:00
wi_stuff.h