..
poly_cull.cpp
- fix null pointer crash
2018-10-23 09:17:55 +02:00
poly_cull.h
- portal check is overridden by a different inverted check in the software renderer
2018-10-23 09:08:41 +02:00
poly_decal.cpp
- move DrawArray and DrawElements to PolyTriangleDrawer
2018-06-10 15:58:01 +02:00
poly_decal.h
- fix softpoly line portals
2018-04-23 23:09:11 +02:00
poly_light.cpp
- Cleaned up some copyright statements
2017-09-02 17:14:02 +02:00
poly_light.h
- Cleaned up some copyright statements
2017-09-02 17:14:02 +02:00
poly_model.cpp
- changed dynamic light traversal to use sections instead of the subsectors.
2018-11-06 00:13:23 +01:00
poly_model.h
- moved model renderer to hwrenderer after removing the remaining traces of OpenGL.
2018-10-28 00:40:41 +02:00
poly_particle.cpp
- move DrawArray and DrawElements to PolyTriangleDrawer
2018-06-10 15:58:01 +02:00
poly_particle.h
- fix softpoly line portals
2018-04-23 23:09:11 +02:00
poly_plane.cpp
- changed dynamic light traversal to use sections instead of the subsectors.
2018-11-06 00:13:23 +01:00
poly_plane.h
- fix softpoly line portals
2018-04-23 23:09:11 +02:00
poly_playersprite.cpp
- enable model rendering in the software renderer
2018-06-09 12:29:33 +02:00
poly_playersprite.h
- 2D drawer implementation complete for hardware renderer.
2018-03-29 16:21:21 +02:00
poly_portal.cpp
- made R_SetViewAngle a member of r_viewpoint
2018-06-19 17:44:11 +02:00
poly_portal.h
- fix softpoly line portals
2018-04-23 23:09:11 +02:00
poly_scene.cpp
- softpoly: fix normal walls not getting rendered for subsectors with poly objects in them
2018-07-01 14:41:35 +02:00
poly_scene.h
- fix Software models don't display over nonexistent sprites
2018-06-17 14:56:34 +02:00
poly_sky.cpp
- moved the matrix math for the sky dome into backend independent code.
2018-06-18 18:18:28 +02:00
poly_sky.h
- Clean up PolyTriangleDrawer API so that it can better support both softpoly and the swrenderer
2018-04-07 15:48:48 +02:00
poly_sprite.cpp
- changed dynamic light traversal to use sections instead of the subsectors.
2018-11-06 00:13:23 +01:00
poly_sprite.h
- fix softpoly line portals
2018-04-23 23:09:11 +02:00
poly_wall.cpp
- more options for Doom 64 style gradients on walls:
2018-11-11 16:04:36 +01:00
poly_wall.h
- fix softpoly line portals
2018-04-23 23:09:11 +02:00
poly_wallsprite.cpp
- move DrawArray and DrawElements to PolyTriangleDrawer
2018-06-10 15:58:01 +02:00
poly_wallsprite.h
- fix softpoly line portals
2018-04-23 23:09:11 +02:00